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Add support for Assured Strike tree node #8526

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Mar 5, 2025
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2 changes: 1 addition & 1 deletion src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ c["+0.3 metres to Melee Strike Range with Swords"]={{[1]={flags=4194308,keywordF
c["+0.3% Critical Strike Chance per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.3}},nil}
c["+0.4 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
c["+0.4 metres to Melee Strike Range while Unarmed"]={{[1]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
c["+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}}," while at least 5 Enemies are Nearby "}
c["+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby"]={{[1]={[1]={threshold=5,type="MultiplierThreshold",var="NearbyEnemies"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={[1]={threshold=5,type="MultiplierThreshold",var="NearbyEnemies"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
c["+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%"]={{[1]={[1]={actor="enemy",limit=2,limitTotal=true,type="Multiplier",var="PoisonStack"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.5}},nil}
c["+0.75% to Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.75}},nil}
c["+1 Armour per 10 Unreserved Maximum Mana"]={{[1]={[1]={div=10,stat="ManaUnreserved",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1}},nil}
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1 change: 1 addition & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1611,6 +1611,7 @@ local modTagList = {
["while cursed"] = { tag = { type = "Condition", var = "Cursed" } },
["while not cursed"] = { tag = { type = "Condition", var = "Cursed", neg = true } },
["while there is only one nearby enemy"] = { tagList = { { type = "Multiplier", var = "NearbyEnemies", limit = 1 }, { type = "Condition", var = "OnlyOneNearbyEnemy" } } },
["while at least (%d+) enemies are nearby"] = function(num) return { tag = { type = "MultiplierThreshold", var = "NearbyEnemies", threshold = num } } end,
["while t?h?e?r?e? ?i?s? ?a rare or unique enemy i?s? ?nearby"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "NearbyRareOrUniqueEnemy", "RareOrUnique" } } },
["if you[' ]h?a?ve hit recently"] = { tag = { type = "Condition", var = "HitRecently" } },
["if you[' ]h?a?ve hit an enemy recently"] = { tag = { type = "Condition", var = "HitRecently" } },
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