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R0-main/README.md

MasterHead

I’m Romain — developer in Paris (42 Paris). I discovered programming at 13 through Minecraft command blocks, running small servers with friends and “scripting” contraptions. Since 2021 I’ve been coding in earnest: building small projects, deepening my algorithmic thinking, and growing an entrepreneurial mindset. I’m currently building games (Minecraft mods, Roblox) and exploring AI and Cloud.


🌍 Paris, France 🇫🇷 · 🎓 42Paris · 🧑‍🎓 19 y/o
🎮 Building: Minecraft mods & Roblox experiences
🧪 Exploring: AI · Cloud · Game Dev
🤝 Open to collaborating on interesting projects

Core (mastered):
TypeScript C

Languages & Scripting:
C++ Python PHP Lua GNU Bash

Frontend:
React Svelte Tailwind CSS

Backend & Runtime:
ts-node Express.js NGINX Stripe

Databases:
MongoDB Prisma MariaDB

DevOps:
Docker Git CMake

Editors & Productivity:
VS Code Vim Notion Trello

Operating Systems:
Linux Windows 11

Top Languages GitHub Stats GitHub Streak

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  1. solong solong Public

    Solong (Isometric Edition) Solong is a small 2D adventure game built in C using the MinilibX (MLX) library

    C

  2. lore-parser-mcbe lore-parser-mcbe Public

    This is a lore parser for minecraft bedrock edition that allow to manage item lore easly

    TypeScript 2

  3. lisalana/web lisalana/web Public

    Webserv is a lightweight HTTP/1.1 server built entirely in C++. It serves static assets, executes CGI scripts, and exposes a configurable routing layer inspired by NGINX. The codebase implements it…

    C++

  4. ServerOpenMC/Plugin ServerOpenMC/Plugin Public archive

    Plugin principal du serveur communautaire OpenMC, fondé par Aywen

    Java 39 51

  5. stamp-album stamp-album Public

    This is a basic web app to organize and store your stamps. The UI is slightly large because I've created this app for my french grandfather, who has some eye-related issues

    TypeScript 1

  6. 42-Chicken/cub3d 42-Chicken/cub3d Public

    Wolfenstein-inspired raycaster written in C for 42. Reads a .cub config, projects the maze with textured walls, and layers HUD, entities, and gameplay systems on top of MiniLibX.

    C