A collection of small games. Configuration is done in the source file of each game.
Each game is in its own directory, accompanied with a README file explaining how to play the game and what configuration options are available. Additionally, each game is only a single source file, allowing them the be turned into what may be referred to as "C scripts".
Each game requires only ncurses. Since the source for each game is a single file, compilation is fairly simple, and no makefile is provided.
Enter the directory for whichever game. Compile the single C file using any C
compiler, linking against ncurses. (tcc is my preferred compiler for this
project.) Once compiled, simply run the binary.
For example, to run snake:
$ cd snake
$ cc -o snake snake.c -lncurses
$ ./snake
If using tcc, the game can be run directly from the compiler:
$ cd snake
$ tcc -lncurses -run snake.c
Configuration is done by either specifying the config options in the compiler
command line, or by #define-ing them at the top of the C file.
To configure from the command line, the compilation command may look like this:
$ cc -DX=128 -DY=64 -o snake snake.c -lncurses
This will set the X option equal to 128 and the Y option to 64.
Configuring directly in the source file may look like this:
// define your options here vvv
#define X 128
#define Y 64
// this is stuff already in the file vvv
#include <ncurses.h>
...