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Releases: RaphiMC/ImmediatelyFast

ImmediatelyFast 1.6.0 (1.21-1.21.1)

05 Mar 23:30
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Changelog

  • Fixed JourneyMap graphical issues
  • Fixed item durability bar render order
  • Changed the versioning of ImmediatelyFast. The minor version is now incremented with every Minecraft update. The patch version is incremented with every ImmediatelyFast release. This aims to group all releases for a specific Minecraft version together. It also allows for more frequent releases because I can do a release for a single Minecraft version instead having to accumulate enough changes to justify a release for all supported versions.

Please report issues here

ImmediatelyFast 1.3.6

04 Mar 19:49
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Changelog

  • (1.21.2+) Draw current batch when mods render stuff on their own (Fixes graphical issues with mods which don't use DrawContext for HUD rendering)
  • (1.21.2+) Fixed chat screen rendering issue if experimental screen batching is enabled
  • (1.21.2+) Fixed HUD batching graphical issues on NeoForge
  • (1.21.2) Fixed item rendering issues on (Lex)Forge
  • (1.21) Backported HUD batching system from ImmediatelyFast 1.21.2
  • (1.20) Fixed rendering issues with Ars Nouveau
  • (1.20) Removed Scorched Guns 2 from the HUD batching disable list (A new fix resolves the graphical issues without disabling HUD batching)
  • Avoid brittle injections (Might reduce crashes caused by mod incompatibilities)

Please report issues here

ImmediatelyFast 1.3.5

25 Feb 21:56
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Changelog

  • (1.21.2+) Fixed AppleSkin graphical issue (The exhaustion bar is now correctly displayed)
  • (1.21.4) Fixed crash when enabling the sign buffering optimization on NeoForge
  • (1.21.4) Readded (Lex)Forge support
  • Improved thread stacktrace logging (It now uses the correct logger)

Please report issues here

ImmediatelyFast 1.3.4

25 Jan 22:50
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Changelog

  • Improved core shader modification detection (Fixes graphical issues on some servers with resource packs)
  • Documented the config options. You can find the documentation here.
  • (1.20) Fixed graphical issues with Draconic Evolution, Multiblocked2 and Scorched Guns 2 by disabling HUD batching when they are loaded.
  • (1.21+) Fixed buffer corruption issues if the buffer is used over multiple frames (Fixes graphical issues with Paladins & Priests)
  • Added VulkanMod to the list of incompatible mods (It didn't work with ImmediatelyFast before anyway)

Please report issues here

ImmediatelyFast 1.3.3

03 Dec 18:32
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  • Added support for 1.21.4 (Fabric and NeoForge)
  • (Forge) Mark mod as clientside only (Only visual change)

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ImmediatelyFast 1.3.2

11 Nov 19:00
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  • Enforce text layer draw order (Fixes layering issues with custom fonts in server resource packs)
  • 1.21.2+ only: Readded Forge support
  • 1.21.2+ only: Fixed compatibility with NeoForge 21.3.23+

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ImmediatelyFast 1.3.1

30 Oct 21:18
806ec75
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  • Reverted fast buffer upload to old approach
    • The previous method (Using a streaming buffer) didn't show much of an extra performance improvement, but was a lot more complex/error-prone and doesn't work on older GPUs.
    • If you notice a significant performance drop or graphical glitches when updating to this version, please open an issue on the GitHub repository.
  • 1.21.2+ only: Fixed performance regression on Apple GPUs
  • 1.21.2+ only: Screen Batching: Only batch container items and chat screen
  • 1.21.2+ only: Added workaround for item cooldown render order issue

Please report issues here

ImmediatelyFast 1.3.0

23 Oct 18:07
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  • Added support for 1.21.2/1.21.3
  • Dropped support for 1.20.5/1.20.6
  • Fixed wolf collar rendering order
  • 1.21.2+ only: Rewrote fast buffer upload to have less overhead in high (1000+) FPS scenarios
  • 1.21.2+ only: Deprecated the ImmediatelyFast batching API. Mojang added basic batching into the DrawContext class. ImmediatelyFast now uses and extends this system, so the custom API is no longer needed. To migrate your mod, simply remove all calls to the ImmediatelyFast batching API and make sure to use the DrawContext for your HUD rendering.
  • 1.21.2+ only: Made experimental universal HUD batching more efficient

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ImmediatelyFast 1.2.21

28 Aug 20:32
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  • Readded Forge support (1.20.6 and 1.21.1)
  • Improved compatibility with mods which don't render into the batching buffer while batching
  • Fixed text shadow layering issues when resource pack fonts are rendered
  • Fixed text display see through text rendering (Text is now visible)

Please report issues here

ImmediatelyFast 1.2.20

10 Aug 23:00
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v1.2.20 Changelog

  • Hotfix mod compatibility issues introduced in v1.2.19

v1.2.19 Changelog

  • Added support for Minecraft 1.21.1 (Fabric + NeoForge)
  • Updated libraries
  • Fixed screen batching conflict with PolyLib
  • Added support for custom glint RenderLayers
  • Fixed compatibility issues with mods rendering custom item overlays
  • Fixed performance issues with negative width glyphs
  • Fixed armor trim rendering order

Please report issues here