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Added rbdmap to GameConfigBFG.cfg
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RobertBeckebans committed Jun 19, 2024
1 parent fc21708 commit 445be42
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Showing 6 changed files with 30 additions and 10 deletions.
8 changes: 6 additions & 2 deletions app/resources/games/Doom3BFG/DOOM-3-all-and-models.fgd
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview

@PointClass base(cin_base) model({ "path": "_tb/models/md5/cinematics/admin/overhearcaseontable.obj" }) = admin_bfgcase : "No description"
[
Expand Down Expand Up @@ -5761,7 +5761,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
stay_on(boolean) : "to prevent activator from disabling itself." : 0
]

@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
proxymodel -> { "path": proxymodel },
{ "path": model }
}})= func_animate : "Object that changes animation when triggered.
"
[
spawnclass(string) : "" : "idAnimated"
Expand Down Expand Up @@ -14697,6 +14700,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
shaderParm5(string) : "shaderParm 5"
shaderParm6(string) : "shaderParm 6"
shaderParm7(string) : "shaderParm 7"
modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
hideModelOnBreak(string) : "hides the model when broken"
target(string) : "entities to trigger if shot."
snd_broken(string) : "sound shader to use when broken"
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8 changes: 6 additions & 2 deletions app/resources/games/Doom3BFG/DOOM-3-all.fgd
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview

@PointClass base(cin_base) model({ "path": "_tb/models/md5/cinematics/admin/overhearcaseontable.obj" }) = admin_bfgcase : "No description"
[
Expand Down Expand Up @@ -5761,7 +5761,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
stay_on(boolean) : "to prevent activator from disabling itself." : 0
]

@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
proxymodel -> { "path": proxymodel },
{ "path": model }
}})= func_animate : "Object that changes animation when triggered.
"
[
spawnclass(string) : "" : "idAnimated"
Expand Down Expand Up @@ -7245,6 +7248,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
shaderParm5(string) : "shaderParm 5"
shaderParm6(string) : "shaderParm 6"
shaderParm7(string) : "shaderParm 7"
modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
hideModelOnBreak(string) : "hides the model when broken"
target(string) : "entities to trigger if shot."
snd_broken(string) : "sound shader to use when broken"
Expand Down
2 changes: 1 addition & 1 deletion app/resources/games/Doom3BFG/DOOM-3-multiplayer.fgd
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview

@PointClass base(ammo_belt_small) = ammo_belt_small_mp : "No description"
[
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8 changes: 6 additions & 2 deletions app/resources/games/Doom3BFG/DOOM-3-slim-and-models.fgd
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview

@PointClass color(127 76 0) size(-24 -24 0, 24 24 82) model({ "path": "sprites/ai.png", "scale": 0.03125 }) = ai_attackcone : "
"
Expand Down Expand Up @@ -2353,7 +2353,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
stay_on(boolean) : "to prevent activator from disabling itself." : 0
]

@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
proxymodel -> { "path": proxymodel },
{ "path": model }
}})= func_animate : "Object that changes animation when triggered.
"
[
spawnclass(string) : "" : "idAnimated"
Expand Down Expand Up @@ -10860,6 +10863,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
shaderParm5(string) : "shaderParm 5"
shaderParm6(string) : "shaderParm 6"
shaderParm7(string) : "shaderParm 7"
modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
hideModelOnBreak(string) : "hides the model when broken"
target(string) : "entities to trigger if shot."
snd_broken(string) : "sound shader to use when broken"
Expand Down
8 changes: 6 additions & 2 deletions app/resources/games/Doom3BFG/DOOM-3-slim.fgd
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview

@PointClass color(127 76 0) size(-24 -24 0, 24 24 82) model({ "path": "sprites/ai.png", "scale": 0.03125 }) = ai_attackcone : "
"
Expand Down Expand Up @@ -2353,7 +2353,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
stay_on(boolean) : "to prevent activator from disabling itself." : 0
]

@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
proxymodel -> { "path": proxymodel },
{ "path": model }
}})= func_animate : "Object that changes animation when triggered.
"
[
spawnclass(string) : "" : "idAnimated"
Expand Down Expand Up @@ -3408,6 +3411,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
shaderParm5(string) : "shaderParm 5"
shaderParm6(string) : "shaderParm 6"
shaderParm7(string) : "shaderParm 7"
modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
hideModelOnBreak(string) : "hides the model when broken"
target(string) : "entities to trigger if shot."
snd_broken(string) : "sound shader to use when broken"
Expand Down
6 changes: 5 additions & 1 deletion app/resources/games/Doom3BFG/GameConfigBFG.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -102,5 +102,9 @@
},
"surfaceflags": [],
"contentflags": []
}
},
"softMapBounds":"-131072 -131072 -131072 131072 131072 131072",
"compilationTools": [
{ "name": "rbdmap", "description": "Path to your rbdmap executable, which performs the main BSP/Collision/AAS compilation phases" }
]
}

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