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JornJorn committed Jul 9, 2024
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4 changes: 2 additions & 2 deletions d2/d21/classrtt_1_1ai_1_1FieldComputations.html
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<tr class="memdesc:a2b91936d7a902cafabaec8aa5e9709c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the margin that should be used for the defense area avoidance. <a href="../../d2/d21/classrtt_1_1ai_1_1FieldComputations.html#a2b91936d7a902cafabaec8aa5e9709c9">More...</a><br /></td></tr>
<tr class="separator:a2b91936d7a902cafabaec8aa5e9709c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a956e75cd5b56896215f2fa117882ca68"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/d21/classrtt_1_1ai_1_1FieldComputations.html#a956e75cd5b56896215f2fa117882ca68">getBallAvoidance</a> ()</td></tr>
<tr class="memdesc:a956e75cd5b56896215f2fa117882ca68"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get ball avoidance based on current game state. <a href="../../d2/d21/classrtt_1_1ai_1_1FieldComputations.html#a956e75cd5b56896215f2fa117882ca68">More...</a><br /></td></tr>
<tr class="memdesc:a956e75cd5b56896215f2fa117882ca68"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get ball avoidance based on current game state. This functions only handles state where we are not allowed to touch the ball because of the game state. <a href="../../d2/d21/classrtt_1_1ai_1_1FieldComputations.html#a956e75cd5b56896215f2fa117882ca68">More...</a><br /></td></tr>
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<tr class="memitem:a714e1656650ae507cb3729297ca19e76"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="../../d5/df1/ControlUtils_8h.html#acfb8903fac5809ad6180aee41b325f82">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/d21/classrtt_1_1ai_1_1FieldComputations.html#a714e1656650ae507cb3729297ca19e76">getBallPositionAtTime</a> (const <a class="el" href="../../dd/db7/classrtt_1_1world_1_1ball_1_1Ball.html">rtt::world::ball::Ball</a> &amp;ball, double time)</td></tr>
<tr class="memdesc:a714e1656650ae507cb3729297ca19e76"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the expected ball position after a certain amount of time. <a href="../../d2/d21/classrtt_1_1ai_1_1FieldComputations.html#a714e1656650ae507cb3729297ca19e76">More...</a><br /></td></tr>
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</table>
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<p>Get ball avoidance based on current game state. </p>
<p>Get ball avoidance based on current game state. This functions only handles state where we are not allowed to touch the ball because of the game state. </p>
<dl class="section return"><dt>Returns</dt><dd>A bool indicating whether ball avoidance should be used or not </dd></dl>

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2 changes: 1 addition & 1 deletion d4/db8/BallPlacementUsForceStart_8h_source.html
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<div class="ttc" id="aclassrtt_1_1ai_1_1stp_1_1Play_html"><div class="ttname"><a href="../../d7/d91/classrtt_1_1ai_1_1stp_1_1Play.html">rtt::ai::stp::Play</a></div><div class="ttdoc">Play class that's used in the STP model on update traverses every Role, and updates it.</div><div class="ttdef"><b>Definition:</b> Play.hpp:22</div></div>
<div class="ttc" id="aclassrtt_1_1ai_1_1stp_1_1Play_html_a1dc216d51c90eb0e6ddb0298e1ad034e"><div class="ttname"><a href="../../d7/d91/classrtt_1_1ai_1_1stp_1_1Play.html#a1dc216d51c90eb0e6ddb0298e1ad034e">rtt::ai::stp::Play::field</a></div><div class="ttdeci">rtt::Field field</div><div class="ttdef"><b>Definition:</b> Play.hpp:124</div></div>
<div class="ttc" id="aclassrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart_html"><div class="ttname"><a href="../../de/de4/classrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart.html">rtt::ai::stp::play::BallPlacementUsForceStart</a></div><div class="ttdoc">The ball placement us Force Start play is executed when the ball placement us game state is selected ...</div><div class="ttdef"><b>Definition:</b> BallPlacementUsForceStart.h:12</div></div>
<div class="ttc" id="aclassrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart_html_a185f8b4ba9db2f7c98967dcbda67689b"><div class="ttname"><a href="../../de/de4/classrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart.html#a185f8b4ba9db2f7c98967dcbda67689b">rtt::ai::stp::play::BallPlacementUsForceStart::getName</a></div><div class="ttdeci">const char * getName() const override</div><div class="ttdoc">Retrieves the name of the play.</div><div class="ttdef"><b>Definition:</b> BallPlacementUsForceStart.cpp:101</div></div>
<div class="ttc" id="aclassrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart_html_a185f8b4ba9db2f7c98967dcbda67689b"><div class="ttname"><a href="../../de/de4/classrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart.html#a185f8b4ba9db2f7c98967dcbda67689b">rtt::ai::stp::play::BallPlacementUsForceStart::getName</a></div><div class="ttdeci">const char * getName() const override</div><div class="ttdoc">Retrieves the name of the play.</div><div class="ttdef"><b>Definition:</b> BallPlacementUsForceStart.cpp:100</div></div>
<div class="ttc" id="aclassrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart_html_a1d25436d84cf05e9d164139d1038591d"><div class="ttname"><a href="../../de/de4/classrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart.html#a1d25436d84cf05e9d164139d1038591d">rtt::ai::stp::play::BallPlacementUsForceStart::calculateInfoForRoles</a></div><div class="ttdeci">void calculateInfoForRoles() noexcept override</div><div class="ttdoc">Calculates info for the roles.</div><div class="ttdef"><b>Definition:</b> BallPlacementUsForceStart.cpp:64</div></div>
<div class="ttc" id="aclassrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart_html_a358a48626283256f2578740c456da625"><div class="ttname"><a href="../../de/de4/classrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart.html#a358a48626283256f2578740c456da625">rtt::ai::stp::play::BallPlacementUsForceStart::BallPlacementUsForceStart</a></div><div class="ttdeci">BallPlacementUsForceStart()</div><div class="ttdoc">Constructor that initializes roles with roles that are necessary for this play.</div><div class="ttdef"><b>Definition:</b> BallPlacementUsForceStart.cpp:11</div></div>
<div class="ttc" id="aclassrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart_html_a3eee34c793189abc4a9f9b98340a5cdb"><div class="ttname"><a href="../../de/de4/classrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart.html#a3eee34c793189abc4a9f9b98340a5cdb">rtt::ai::stp::play::BallPlacementUsForceStart::decideRoleFlags</a></div><div class="ttdeci">Dealer::FlagMap decideRoleFlags() const noexcept override</div><div class="ttdoc">Assigns robots to roles of this play.</div><div class="ttdef"><b>Definition:</b> BallPlacementUsForceStart.cpp:43</div></div>
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