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- use paths
Deploy #41: Commit 12a9008 pushed by Robouste
January 29, 2025 20:56 18s master
January 29, 2025 20:56 18s
- raycasting to detect hero
Deploy #40: Commit 41752b3 pushed by Robouste
January 27, 2025 19:31 16s master
January 27, 2025 19:31 16s
- dynamic patrolling system with obstacles and edges detection
Deploy #39: Commit f140ebd pushed by Robouste
January 26, 2025 15:37 16s master
January 26, 2025 15:37 16s
- fix stupid performance problem
Deploy #38: Commit 815e171 pushed by Robouste
January 26, 2025 01:01 18s master
January 26, 2025 01:01 18s
- better ennemy attack handling
Deploy #37: Commit 5c13327 pushed by Robouste
January 25, 2025 13:03 18s master
January 25, 2025 13:03 18s
- hp UI
Deploy #36: Commit 0ebd85f pushed by Robouste
January 25, 2025 00:34 18s master
January 25, 2025 00:34 18s
- ennemy attack and damage
Deploy #35: Commit 193ac19 pushed by Robouste
January 25, 2025 00:13 18s master
January 25, 2025 00:13 18s
- touch input actual fix
Deploy #34: Commit 53ba2ec pushed by Robouste
January 23, 2025 20:14 18s master
January 23, 2025 20:14 18s
- touch input fix
Deploy #33: Commit 848912d pushed by Robouste
January 23, 2025 20:13 17s master
January 23, 2025 20:13 17s
- touch input test
Deploy #32: Commit 7db4d4a pushed by Robouste
January 23, 2025 20:06 14s master
January 23, 2025 20:06 14s
- update readme
Deploy #31: Commit 06c80b0 pushed by Robouste
January 23, 2025 20:00 19s master
January 23, 2025 20:00 19s
- state management for hero's actions
Deploy #30: Commit 0eec0b8 pushed by Robouste
January 23, 2025 19:54 16s master
January 23, 2025 19:54 16s
- slightly bigger map
Deploy #29: Commit 5ce708f pushed by Robouste
January 21, 2025 22:06 17s master
January 21, 2025 22:06 17s
- ennemy hp/sound/death
Deploy #28: Commit e012a6a pushed by Robouste
January 21, 2025 21:27 16s master
January 21, 2025 21:27 16s
- ennemy patrolling and chasing
Deploy #27: Commit edf9e68 pushed by Robouste
January 20, 2025 19:34 14s master
January 20, 2025 19:34 14s
- remove build target
Deploy #26: Commit b4edb71 pushed by Robouste
January 20, 2025 17:56 13s master
January 20, 2025 17:56 13s
implement enemy patrol behavior and add utility functions
Deploy #25: Commit 87144e4 pushed by Robouste
January 20, 2025 17:54 16s master
January 20, 2025 17:54 16s
- add a pixie
Deploy #24: Commit 1936520 pushed by Robouste
January 19, 2025 23:21 16s master
January 19, 2025 23:21 16s
- improve (?) map
Deploy #23: Commit d0efead pushed by Robouste
January 19, 2025 22:38 21s master
January 19, 2025 22:38 21s
- extract forest level
Deploy #22: Commit 63add75 pushed by Robouste
January 19, 2025 21:48 14s master
January 19, 2025 21:48 14s
January 19, 2025 17:57 19s
Update deploy.workflow.yml
Deploy #20: Commit 742f57e pushed by Robouste
January 19, 2025 17:48 18s master
January 19, 2025 17:48 18s
Update deploy.workflow.yml
Deploy #19: Commit ec5cea1 pushed by Robouste
January 19, 2025 17:47 13s master
January 19, 2025 17:47 13s
- animated tiles !
Deploy #18: Commit 27cb434 pushed by Robouste
January 19, 2025 14:06 14s master
January 19, 2025 14:06 14s
- extruded animations
Deploy #17: Commit 015e93a pushed by Robouste
January 19, 2025 12:24 16s master
January 19, 2025 12:24 16s