Attempt to add real gravity physics and complex 3D motion to Unreal Engine 4 Game
Notes:
- After adding OrbitCharacterMovementComponent there were errors about physics and log stuff being undefined. The fix is to include Engine.h instead of EngineMinimal.h in Orbit.h.
- Not sure map is being saved, if not, add big BSP sphere at 0,0,5000 ; tesselation:6, radius: 1000.