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Japa edited this page Jul 3, 2016 · 1 revision

Used to define any colors used by Armok Vision.

These colors are blended with the pattern map, using overlay blending, to make the final texture. Meaning that light colors make the texture lighter, dark colors make it darker, while middle gray will leave the texture untouched.

#Valid Attributes:

Attribute Description Valid Values
red Red color channel. 0 - 255
green Green color channel. 0 - 255
blue Blue color channel. 0 - 255
metal Sets if the color should be treated as a metal surface by the shaders. yes, no, or 0 - 255
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