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ColorContent
Japa edited this page Jul 3, 2016
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1 revision
Used to define any colors used by Armok Vision.
These colors are blended with the pattern map, using overlay blending, to make the final texture. Meaning that light colors make the texture lighter, dark colors make it darker, while middle gray will leave the texture untouched.
#Valid Attributes:
Attribute | Description | Valid Values |
---|---|---|
red |
Red color channel. |
0 - 255
|
green |
Green color channel. |
0 - 255
|
blue |
Blue color channel. |
0 - 255
|
metal |
Sets if the color should be treated as a metal surface by the shaders. |
yes , no , or 0 - 255
|