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import * as THREE from "three"; | ||
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export default function CameraDragControls(object, domElement) { | ||
this.object = object; | ||
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let inclineMatrix = new THREE.Matrix4().makeRotationZ(this.object.incline); | ||
this.object.up.applyMatrix4(inclineMatrix); | ||
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this.domElement = domElement !== undefined ? domElement : document; | ||
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this.enabled = true; | ||
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this.lookSpeed = 0.005; | ||
this.lookVertical = true; | ||
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this.offsetX = 0; | ||
this.offsetY = 0; | ||
this.lastX = 0; | ||
this.lastY = 0; | ||
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this.pitch = 0; | ||
this.yaw = 0; | ||
this.roll = -1; | ||
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this.viewHalfX = 0; | ||
this.viewHalfY = 0; | ||
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if (this.domElement !== document) { | ||
this.domElement.setAttribute("tabindex", -1); | ||
} | ||
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// | ||
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this.handleResize = function () { | ||
if (this.domElement === document) { | ||
this.viewHalfX = window.innerWidth / 2; | ||
this.viewHalfY = window.innerHeight / 2; | ||
} else { | ||
this.viewHalfX = this.domElement.offsetWidth / 2; | ||
this.viewHalfY = this.domElement.offsetHeight / 2; | ||
} | ||
this.object.direction = getNewDirection(); | ||
}; | ||
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this.onMouseDown = function (event) { | ||
if (this.domElement !== document) { | ||
this.domElement.focus(); | ||
} | ||
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event.preventDefault(); | ||
event.stopPropagation(); | ||
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this.mouseDragOn = true; | ||
// remember current mouse position | ||
if (this.domElement === document) { | ||
this.lastX = event.pageX - this.viewHalfX; | ||
this.lastY = event.pageY - this.viewHalfY; | ||
} else { | ||
this.lastX = event.pageX - this.domElement.offsetLeft - this.viewHalfX; | ||
this.lastY = event.pageY - this.domElement.offsetTop - this.viewHalfY; | ||
} | ||
}; | ||
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this.onMouseUp = function (event) { | ||
event.preventDefault(); | ||
event.stopPropagation(); | ||
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this.mouseDragOn = false; | ||
this.offsetX = 0; | ||
this.offsetY = 0; | ||
}; | ||
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this.onMouseMove = function (event) { | ||
// calculate moved position | ||
if (this.mouseDragOn) { | ||
let newX, newY; | ||
if (this.domElement === document) { | ||
newX = event.pageX - this.viewHalfX; | ||
newY = event.pageY - this.viewHalfY; | ||
} else { | ||
newX = event.pageX - this.domElement.offsetLeft - this.viewHalfX; | ||
newY = event.pageY - this.domElement.offsetTop - this.viewHalfY; | ||
} | ||
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this.offsetX = newX - this.lastX; | ||
this.offsetY = newY - this.lastY; | ||
this.lastX = newX; | ||
this.lastY = newY; | ||
} | ||
}; | ||
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this.update = function (delta) { | ||
if (this.enabled === false) return; | ||
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if (this.object.angularVelocity > 0) | ||
this.yaw += this.object.angularVelocity * delta; | ||
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if (this.mouseDragOn) { | ||
this.yaw += this.lookSpeed * this.offsetX; | ||
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if (this.lookVertical) { | ||
this.pitch += this.lookSpeed * this.offsetY; | ||
this.pitch = Math.min( | ||
Math.PI / 2 - 0.01, | ||
Math.max(-Math.PI / 2 + 0.01, this.pitch) | ||
); | ||
} | ||
this.offsetX /= 2; | ||
this.offsetY /= 2; | ||
} | ||
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getNewDirection(); | ||
}; | ||
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const getNewDirection = () => { | ||
// x, z are flat | ||
// y is lat | ||
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// original up | ||
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// original direction | ||
let odir = new THREE.Vector3(0, 0, -1); | ||
let rotation = new THREE.Euler(0, 0, 0, "YXZ"); | ||
rotation.set(this.pitch, this.yaw, 0); | ||
let newDir = new THREE.Vector3(); | ||
newDir.copy(odir).applyEuler(rotation); | ||
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this.object.direction = newDir.normalize(); | ||
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/* | ||
Math.cos(this.pitch) * Math.cos(this.yaw), | ||
Math.sin(this.pitch), | ||
Math.cos(this.pitch) * Math.sin(this.yaw)); | ||
*/ | ||
}; | ||
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function contextmenu(event) { | ||
event.preventDefault(); | ||
} | ||
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this.dispose = function () { | ||
this.domElement.removeEventListener("contextmenu", contextmenu, false); | ||
this.domElement.removeEventListener("mousedown", _onMouseDown, false); | ||
this.domElement.removeEventListener("mousemove", _onMouseMove, false); | ||
this.domElement.removeEventListener("mouseup", _onMouseUp, false); | ||
}; | ||
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var _onMouseMove = bind(this, this.onMouseMove); | ||
var _onMouseDown = bind(this, this.onMouseDown); | ||
var _onMouseUp = bind(this, this.onMouseUp); | ||
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this.domElement.addEventListener("contextmenu", contextmenu, false); | ||
this.domElement.addEventListener("mousemove", _onMouseMove, false); | ||
this.domElement.addEventListener("mousedown", _onMouseDown, false); | ||
this.domElement.addEventListener("mouseup", _onMouseUp, false); | ||
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function bind(scope, fn) { | ||
return function () { | ||
fn.apply(scope, arguments); | ||
}; | ||
} | ||
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this.handleResize(); | ||
} |
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Original file line number | Diff line number | Diff line change |
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import * as THREE from "three"; | ||
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export class Observer extends THREE.PerspectiveCamera { | ||
constructor(fov, ratio, near, far) { | ||
super(fov, ratio, near, far); | ||
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// for orbit | ||
this.time = 0; | ||
this.theta = 0; | ||
this.angularVelocity = 0; | ||
this.maxAngularVelocity = 0; | ||
this.velocity = new THREE.Vector3(); | ||
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this.position.set(0, 0, 1); | ||
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// options | ||
this.moving = false; | ||
this.timeDilation = false; | ||
this.incline = (-5 * Math.PI) / 180; | ||
} | ||
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update(delta) { | ||
// time dilation | ||
if (this.timeDiltion) { | ||
this.delta = Math.sqrt( | ||
(delta * | ||
delta * | ||
(1.0 - this.angularVelocity * this.anuglularVelocity)) / | ||
(1 - 1.0 / this.r) | ||
); | ||
} else { | ||
this.delta = delta; | ||
} | ||
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this.theta += this.angularVelocity * this.delta; | ||
let cos = Math.cos(this.theta); | ||
let sin = Math.sin(this.theta); | ||
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this.position.set(this.r * sin, 0, this.r * cos); | ||
this.velocity.set( | ||
cos * this.angularVelocity, | ||
0, | ||
-sin * this.angularVelocity | ||
); | ||
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//incline | ||
let inclineMatrix = new THREE.Matrix4().makeRotationX(this.incline); | ||
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this.position.applyMatrix4(inclineMatrix); | ||
this.velocity.applyMatrix4(inclineMatrix); | ||
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if (this.moving) { | ||
// accel | ||
if (this.angularVelocity < this.maxAngularVelocity) | ||
this.angularVelocity += this.delta / this.r; | ||
else this.angularVelocity = this.maxAngularVelocity; | ||
} else { | ||
// deccel | ||
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if (this.angularVelocity > 0.0) | ||
this.angularVelocity -= this.delta / this.r; | ||
else { | ||
this.angularVelocity = 0; | ||
this.velocity.set(0.0, 0.0, 0.0); | ||
} | ||
} | ||
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this.time += this.delta; | ||
} | ||
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// sets position, r vector, direction | ||
set distance(r) { | ||
this.r = r; | ||
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// w | ||
this.maxAngularVelocity = 1 / Math.sqrt(2.0 * (r - 1.0)) / this.r; | ||
// p | ||
this.position.normalize().multiplyScalar(r); | ||
} | ||
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get distance() { | ||
return this.r; | ||
} | ||
} |
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