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made the rendering batched, reducing draw calls, and increasing performance substantially#9

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made the rendering batched, reducing draw calls, and increasing performance substantially#9
aidie8 wants to merge 1 commit into
RubenVerg:mainfrom
aidie8:main

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@aidie8

@aidie8 aidie8 commented May 20, 2026

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So I was looking profiling the rendering and was finding that there was a lot of draw calls and overhead when rendering, I found that if the rendering for the lines/circle/text is rendered in batches it improves performance

MInecraft was flushing the buffer for every line drawn, so there was significant overhead

…rmance substantially

So I was looking profiling the rendering and was finding that there was a lot of draw calls and overhead when rendering,
I found that if the rendering for the lines/circle/text is rendered in batches it improves performance

MInecraft was flushing the buffer for every line drawn, so there was significant overhead
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