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@renovate renovate bot commented Nov 28, 2020

Mend Renovate

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
socket.io ^2.3.0 -> ^4.0.0 age adoption passing confidence
socket.io-client ^2.3.0 -> ^4.0.0 age adoption passing confidence

Release Notes

socketio/socket.io

v4.6.1

Compare Source

Bug Fixes
  • properly handle manually created dynamic namespaces (0d0a7a2)
  • types: fix nodenext module resolution compatibility (#​4625) (d0b22c6)
Dependencies

v4.6.0

Compare Source

Bug Fixes
  • add timeout method to remote socket (#​4558) (0c0eb00)
  • typings: properly type emits with timeout (f3ada7d)
Features
Promise-based acknowledgements

This commit adds some syntactic sugar around acknowledgements:

  • emitWithAck()
try {
  const responses = await io.timeout(1000).emitWithAck("some-event");
  console.log(responses); // one response per client
} catch (e) {
  // some clients did not acknowledge the event in the given delay
}

io.on("connection", async (socket) => {
    // without timeout
  const response = await socket.emitWithAck("hello", "world");

  // with a specific timeout
  try {
    const response = await socket.timeout(1000).emitWithAck("hello", "world");
  } catch (err) {
    // the client did not acknowledge the event in the given delay
  }
});
  • serverSideEmitWithAck()
try {
  const responses = await io.timeout(1000).serverSideEmitWithAck("some-event");
  console.log(responses); // one response per server (except itself)
} catch (e) {
  // some servers did not acknowledge the event in the given delay
}

Added in 184f3cf.

Connection state recovery

This feature allows a client to reconnect after a temporary disconnection and restore its state:

  • id
  • rooms
  • data
  • missed packets

Usage:

import { Server } from "socket.io";

const io = new Server({
  connectionStateRecovery: {
    // default values
    maxDisconnectionDuration: 2 * 60 * 1000,
    skipMiddlewares: true,
  },
});

io.on("connection", (socket) => {
  console.log(socket.recovered); // whether the state was recovered or not
});

Here's how it works:

  • the server sends a session ID during the handshake (which is different from the current id attribute, which is public and can be freely shared)
  • the server also includes an offset in each packet (added at the end of the data array, for backward compatibility)
  • upon temporary disconnection, the server stores the client state for a given delay (implemented at the adapter level)
  • upon reconnection, the client sends both the session ID and the last offset it has processed, and the server tries to restore the state

The in-memory adapter already supports this feature, and we will soon update the Postgres and MongoDB adapters. We will also create a new adapter based on Redis Streams, which will support this feature.

Added in 54d5ee0.

Compatibility (for real) with Express middlewares

This feature implements middlewares at the Engine.IO level, because Socket.IO middlewares are meant for namespace authorization and are not executed during a classic HTTP request/response cycle.

Syntax:

io.engine.use((req, res, next) => {
  // do something

  next();
});

// with express-session
import session from "express-session";

io.engine.use(session({
  secret: "keyboard cat",
  resave: false,
  saveUninitialized: true,
  cookie: { secure: true }
}));

// with helmet
import helmet from "helmet";

io.engine.use(helmet());

A workaround was possible by using the allowRequest option and the "headers" event, but this feels way cleaner and works with upgrade requests too.

Added in 24786e7.

Error details in the disconnecting and disconnect events

The disconnect event will now contain additional details about the disconnection reason.

io.on("connection", (socket) => {
  socket.on("disconnect", (reason, description) => {
    console.log(description);
  });
});

Added in 8aa9499.

Automatic removal of empty child namespaces

This commit adds a new option, "cleanupEmptyChildNamespaces". With this option enabled (disabled by default), when a socket disconnects from a dynamic namespace and if there are no other sockets connected to it then the namespace will be cleaned up and its adapter will be closed.

import { createServer } from "node:http";
import { Server } from "socket.io";

const httpServer = createServer();
const io = new Server(httpServer, {
  cleanupEmptyChildNamespaces: true
});

Added in 5d9220b.

A new "addTrailingSlash" option

The trailing slash which was added by default can now be disabled:

import { createServer } from "node:http";
import { Server } from "socket.io";

const httpServer = createServer();
const io = new Server(httpServer, {
  addTrailingSlash: false
});

In the example above, the clients can omit the trailing slash and use /socket.io instead of /socket.io/.

Added in d0fd474.

Performance Improvements
  • precompute the WebSocket frames when broadcasting (da2b542)
Dependencies

v4.5.4

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This release contains a bump of:

Dependencies

v4.5.3

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Bug Fixes
  • typings: accept an HTTP2 server in the constructor (d3d0a2d)
  • typings: apply types to "io.timeout(...).emit()" calls (e357daf)

v4.5.2

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Bug Fixes
  • prevent the socket from joining a room after disconnection (18f3fda)
  • uws: prevent the server from crashing after upgrade (ba497ee)

v4.5.1

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Bug Fixes
  • forward the local flag to the adapter when using fetchSockets() (30430f0)
  • typings: add HTTPS server to accepted types (#​4351) (9b43c91)

v4.5.0

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Bug Fixes
Features
  • add support for catch-all listeners for outgoing packets (531104d)

This is similar to onAny(), but for outgoing packets.

Syntax:

socket.onAnyOutgoing((event, ...args) => {
  console.log(event);
});
  • broadcast and expect multiple acks (8b20457)

Syntax:

io.timeout(1000).emit("some-event", (err, responses) => {
  // ...
});
  • add the "maxPayload" field in the handshake details (088dcb4)

So that clients in HTTP long-polling can decide how many packets they have to send to stay under the maxHttpBufferSize
value.

This is a backward compatible change which should not mandate a new major revision of the protocol (we stay in v4), as
we only add a field in the JSON-encoded handshake data:

0{"sid":"lv_VI97HAXpY6yYWAAAC","upgrades":["websocket"],"pingInterval":25000,"pingTimeout":5000,"maxPayload":1000000}

4.4.1 (2022-01-06)

Bug Fixes

v4.4.1

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Bug Fixes

v4.4.0

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Bug Fixes
  • only set 'connected' to true after middleware execution (02b0f73)
Features

4.3.2 (2021-11-08)

Bug Fixes

4.3.1 (2021-10-16)

Bug Fixes

v4.3.2

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Bug Fixes

v4.3.1

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Bug Fixes

v4.3.0

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Bug Fixes
  • typings: add name field to cookie option (#​4099) (033c5d3)
  • send volatile packets with binary attachments (dc81fcf)
Features

v4.2.0

Compare Source

Bug Fixes
  • typings: allow async listener in typed events (ccfd8ca)
Features
  • ignore the query string when serving client JavaScript (#​4024) (24fee27)

4.1.3 (2021-07-10)

Bug Fixes
  • fix io.except() method (94e27cd)
  • remove x-sourcemap header (a4dffc6)

4.1.2 (2021-05-17)

Bug Fixes
  • typings: ensure compatibility with TypeScript 3.x (0cb6ac9)
  • ensure compatibility with previous versions of the adapter (a2cf248)

4.1.1 (2021-05-11)

Bug Fixes
  • typings: properly type server-side events (b84ed1e)
  • typings: properly type the adapter attribute (891b187)

v4.1.3

Compare Source

Bug Fixes
  • fix io.except() method (94e27cd)
  • remove x-sourcemap header (a4dffc6)

v4.1.2

Compare Source

Bug Fixes
  • typings: ensure compatibility with TypeScript 3.x (0cb6ac9)
  • ensure compatibility with previous versions of the adapter (a2cf248)

v4.1.1

Compare Source

Bug Fixes
  • typings: properly type server-side events (b84ed1e)
  • typings: properly type the adapter attribute (891b187)

v4.1.0

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Features
  • add support for inter-server communication (93cce05)
  • notify upon namespace creation (499c892)
  • add a "connection_error" event (7096e98, from engine.io)
  • add the "initial_headers" and "headers" events (2527543, from engine.io)
Performance Improvements
  • add support for the "wsPreEncoded" writing option (dc381b7)

4.0.2 (2021-05-06)

Bug Fixes
  • typings: make "engine" attribute public (b81ce4c)
  • properly export the Socket class (d65b6ee)

4.0.1 (2021-03-31)

Bug Fixes

v4.0.2

Compare Source

Bug Fixes
  • typings: make "engine" attribute public (b81ce4c)
  • properly export the Socket class (d65b6ee)

v4.0.1

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Bug Fixes

v4.0.0

Compare Source

Bug Fixes
  • make io.to(...) immutable (ac9e8ca)
Features

3.1.2 (2021-02-26)

Bug Fixes
  • ignore packets received after disconnection (494c64e)

3.1.1 (2021-02-03)

Bug Fixes
  • properly parse the CONNECT packet in v2 compatibility mode (6f4bd7f)
  • typings: add return types and general-case overload signatures (#​3776) (9e8f288)
  • typings: update the types of "query", "auth" and "headers" (4f2e9a7)

v3.1.2

Compare Source

Bug Fixes
  • ignore packets received after disconnection (494c64e)

v3.1.1

Compare Source

Bug Fixes
  • properly parse the CONNECT packet in v2 compatibility mode (6f4bd7f)
  • typings: add return types and general-case overload signatures (#​3776) (9e8f288)
  • typings: update the types of "query", "auth" and "headers" (4f2e9a7)

v3.1.0

Compare Source

Features
Bug Fixes
  • allow integers as event names (1c220dd)

2.4.1 (2021-01-07)

Reverts
  • fix(security): do not allow all origins by default (a169050)

3.0.5 (2021-01-05)

Bug Fixes
  • properly clear timeout on connection failure (170b739)
Reverts
  • restore the socket middleware functionality (bf54327)

v3.0.5

Compare Source

Bug Fixes
  • properly clear timeout on connection failure (170b739)
Reverts
  • restore the socket middleware functionality (bf54327)

v3.0.4

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v3.0.3

Compare Source

v3.0.2

Compare Source

Bug Fixes
  • merge Engine.IO options (43705d7)

v3.0.1

Compare Source

Bug Fixes
  • export ServerOptions and Namespace types (#​3684) (f62f180)
  • typings: update the signature of the emit method (50671d9)

v3.0.0

Compare Source

Bug Fixes
  • close clients with no namespace (91cd255)
Features
  • emit an Error object upon middleware error (54bf4a4)
  • serve msgpack bundle (aa7574f)
  • add support for catch-all listeners (5c73733)
  • make Socket#join() and Socket#leave() synchronous (129c641)
  • remove prod dependency to socket.io-client (7603da7)
  • move binary detection back to the parser (669592d)
  • add ES6 module export (8b6b100)
  • do not reuse the Engine.IO id (2875d2c)
  • remove Server#set() method (029f478)
  • remove Socket#rooms object (1507b41)
  • remove the 'origins' option (a8c0600)
  • remove the implicit connection to the default namespace (3289f7e)
  • throw upon reserved event names (4bd5b23)
BREAKING CHANGES
  • the Socket#use() method is removed (see 5c73733)

  • Socket#join() and Socket#leave() do not accept a callback argument anymore.

Before:

socket.join("room1", () => {
 io.to("room1").emit("hello");
});

After:

socket.join("room1");
io.to("room1").emit("hello");
// or await socket.join("room1"); for custom adapters
  • the "connected" map is renamed to "sockets"
  • the Socket#binary() method is removed, as this use case is now covered by the ability to provide your own parser.
  • the 'origins' option is removed

Before:

new Server(3000, {
  origins: ["https://example.com"]
});

The 'origins' option was used in the allowRequest method, in order to
determine whether the request should pass or not. And the Engine.IO
server would implicitly add the necessary Access-Control-Allow-xxx
headers.

After:

new Server(3000, {
  cors: {
    origin: "https://example.com",
    methods: ["GET", "POST"],
    allowedHeaders: ["content-type"]
  }
});

The already existing 'allowRequest' option can be used for validation:

new Server(3000, {
  allowRequest: (req, callback) => {
    callback(null, req.headers.referer.startsWith("https://example.com"));
  }
});
  • Socket#rooms is now a Set instead of an object

  • Namespace#connected is now a Map instead of an object

  • there is no more implicit connection to the default namespace:

// client-side
const socket = io("/admin");

// server-side
io.on("connect", socket => {
  // not triggered anymore
})

io.use((socket, next) => {
  // not triggered anymore
});

io.of("/admin").use((socket, next) => {
  // triggered
});
  • the Server#set() method was removed

This method was kept for backward-compatibility with pre-1.0 versions.

socketio/socket.io-client

v4.6.1

Compare Source

Bug Fixes
  • do not drain the queue while the socket is offline (4996f9e)
  • prevent duplicate connections when multiplexing (46213a6)
Dependencies

v4.6.0

Compare Source

Bug Fixes
  • typings: do not expose browser-specific types (4d6d95e)
  • ensure manager.socket() returns an active socket (b7dd891)
  • typings: properly type emits with timeout (#​1570) (33e4172)
Features
A new "addTrailingSlash" option

The trailing slash which was added by default can now be disabled:

import { io } from "socket.io-client";

const socket = io("https://example.com", {
  addTrailingSlash: false
});

In the example above, the request URL will be https://example.com/socket.io instead of https://example.com/socket.io/.

Added in 21a6e12.

Promise-based acknowledgements

This commit adds some syntactic sugar around acknowledgements:

// without timeout
const response = await socket.emitWithAck("hello", "world");

// with a specific timeout
try {
  const response = await socket.timeout(1000).emitWithAck("hello", "world");
} catch (err) {
  // the server did not acknowledge the event in the given delay
}

Note: environments that do not support Promises will need to add a polyfill in order to use this feature.

Added in 47b979d.

Connection state recovery

This feature allows a client to reconnect after a temporary disconnection and restore its ID and receive any packets that was missed during the disconnection gap. It must be enabled on the server side.

A new boolean attribute named recovered is added on the socket object:

socket.on("connect", () => {
  console.log(socket.recovered); // whether the recovery was successful
});

Added in 54d5ee0 (server) and b4e20c5 (client).

Retry mechanism

Two new options are available:

  • retries: the maximum number of retries. Above the limit, the packet will be discarded.
  • ackTimeout: the default timeout in milliseconds used when waiting for an acknowledgement (not to be mixed up with the already existing timeout option, which is used by the Manager during the connection)
const socket = io({
  retries: 3,
  ackTimeout: 10000
});

// implicit ack
socket.emit("my-event");

// explicit ack
socket.emit("my-event", (err, val) => { /* ... */ });

// custom timeout (in that case the ackTimeout is optional)
socket.timeout(5000).emit("my-event", (err, val) => { /* ... */ });

In all examples above, "my-event" will be sent up to 4 times (1 + 3), until the server sends an acknowledgement.

Assigning a unique ID to each packet is the duty of the user, in order to allow deduplication on the server side.

Added in 655dce9.

Dependencies

v4.5.4

Compare Source

This release contains a bump of the socket.io-parser dependency, in order to fix CVE-2022-2421.

Dependencies

v4.5.3

Compare Source

Bug Fixes
  • do not swallow user exceptions (2403b88)

v4.5.2

Compare Source

Bug Fixes
  • handle ill-formatted packet from server (c597023)

v4.5.1

Compare Source

There were some minor bug fixes on the server side, which mandate a client bump.

v4.5.0

Compare Source

Features
  • add details to the disconnect event (b862924)

The "disconnect" event will now include additional details to help debugging if anything has gone wrong.

Example when a payload is over the maxHttpBufferSize value in HTTP long-polling mode:

socket.on("disconnect", (reason, details) => {
  console.log(reason); // "transport error"

  // in that case, details is an error object
  console.log(details.message); "xhr post error"
  console.log(details.description); // 413 (the HTTP status of the response)

  // details.context refers to the XMLHttpRequest object
  console.log(details.context.status); // 413
  console.log(details.context.responseText); // ""
});
  • add support for catch-all listeners for outgoing packets (74e3e60)

This is similar to onAny(), but for outgoing packets.

Syntax:

socket.onAnyOutgoing((event, ...args) => {
  console.log(event);
});
  • slice write buffer according to the maxPayload value (46fdc2f)

The server will now include a "maxPayload" field in the handshake details, allowing the clients to decide how many packets they have to send to stay under the maxHttpBufferSize value.

4.4.1 (2022-01-06)

v4.4.1

Compare Source

v4.4.0

Compare Source

Bug Fixes
Features
socket.timeout(5000).emit("my-event", (err) => {
  if (err) {
    // the server did not acknowledge the event in the given delay
  }
});

4.3.2 (2021-10-16)

Bug Fixes
  • restore the default export (bis) (6780f29)

4.3.1 (2021-10-15)

Bug Fixes
  • restore the default export (f0aae84)
  • restore the namespace export (8737d0a)

v4.3.2

Compare Source

Bug Fixes
  • restore the default export (bis) (6780f29)

v4.3.1

Compare Source

Bug Fixes
  • restore the default export (f0aae84)
  • restore the namespace export (8737d0a)

v4.3.0

Compare Source

An ESM bundle is now provided:

<script type="module">
  import { io } from "https://cdn.socket.io/4.3.0/socket.io.esm.min.js";

  const socket = io();

  socket.emit("hello", "world");
</script>
Features
  • typings: add missing types for some emitter methods (#​1502) (a9e5b85)
  • provide an ESM build with and without debug (16b6569)
  • migrate to rollup (0661564)

v4.2.0

Compare Source

Bug Fixes
  • typings: allow async listener in typed events (66e00b7)
  • allow to set randomizationFactor to 0 (#​1447) (dfb46b5)
Features

4.1.3 (2021-07-10)

4.1.2 (2021-05-17)

Bug Fixes

4.1.1 (2021-05-11)

There were some minor bug fixes on the server side, which mandate a client bump.

v4.1.3

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v4.1.2

Compare Source

Bug Fixes

v4.1.1

Compare Source

There were some minor bug fixes on the server side, which mandate a client bump.

v4.1.0

Compare Source

Features
  • add the "closeOnBeforeunload" option (dcb85e9, from engine.io-client)

4.0.2 (2021-05-06)

Bug Fixes
  • typings: add fallback to untyped event listener (5394669)
  • ensure buffered events are sent in order (34f822f)
  • ensure connections are properly multiplexed (dd2a8fc)
  • properly export the Socket class (e20d487)

4.0.1 (2021-03-31)

Bug Fixes

3.1.3 (2021-03-12)

Bug Fixes
  • bundle: restore support for JS modules (afa7953)

v4.0.2

Compare Source

Bug Fixes
  • typings: add fallback to untyped event listener (5394669)
  • ensure buffered events are sent in order (34f822f)
  • ensure connections are properly multiplexed (dd2a8fc)
  • properly export the Socket class (e20d487)

v4.0.1

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Bug Fixes

v4.0.0

Compare Source

The major bump is due to some breaking changes on the server side.

Bug Fixes
  • bundle: restore support for JS modules (43613d1)
Features
  • add autoUnref option (6abfa1f)
  • add support for typed events (5902365)

3.1.2 (2021-02-26)

Bug Fixes
  • restore support for web workers (13b32b3)
  • silently close the transport in the beforeunload hook (ed48b5d, from engine.io-client)

3.1.1 (2021-02-03)

Bug Fixes
  • include the path in the manager ID (7a0c2b5)
  • remove polyfill for process in the bundle (61afc5d)
  • typings: add return types and general-case overload signatures (#​1440) (47f917a)
  • typings: fix the type of the "query" option (#​1439) (f02ab3b)

v3.1.3

Compare Source

Bug Fixes
  • bundle: restore support for JS modules (afa7953)

v3.1.2

Compare Source

Bug Fixes
  • restore support for web workers (13b32b3)
  • silently close the transport in the beforeunload hook (ed48b5d, from engine.io-client)

v3.1.1

Compare Source

Bug Fixes
  • include the path in the manager ID (7a0c2b5)
  • remove polyfill for process in the bundle (61afc5d)
  • typings: add return types and general-case overload signatures (#​1440) (47f917a)
  • typings: fix the type of the "query" option (#​1439) (f02ab3b)

v3.1.0

Compare Source

Bug Fixes

3.0.5 (2021-01-05)


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@renovate renovate bot force-pushed the renovate/major-socket.io-packages branch from 55dd2b3 to d47f08e Compare April 26, 2021 13:42
@renovate renovate bot changed the title Update socket.io packages to v3 (major) Update socket.io packages to v4 (major) Apr 26, 2021
@renovate renovate bot changed the title Update socket.io packages to v4 (major) Update socket.io packages (major) Oct 18, 2021
@renovate renovate bot changed the title Update socket.io packages (major) Update socket.io packages to v4 (major) Mar 7, 2022
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