SC-10/gas-grenades #63
Labels
combat
Issues related to combat.
Feature
A new feature to implement
MEDIUM PRIORITY
Can be done when all High Priority Issues are closed or on special request
Milestone
Description
For our first public release we need grenade weapons. We plan to have two different types of grenades. Type 1: Impact grenades apply their effect once in a specific radius around their position. Type 2: Gas grenades release a gas cloud which will persist for some time on the battlefield and will apply their effect over time to units standing inside the gas area. This Issue is only looking at Type 2 grenades, see #62 for Type 1 grenades. Since we are unsure of AI behaviour part of this Issue will be to document Unit behaviour. We might need to update the AI for this weapon type in the future.
Confirmations
Useful Information
AOE effects are applied in the Mission.cs class
References
Estimated Time: 6d
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