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Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Many different materials can be used to make your tools. Tools can be forged in the part builder, or by melting down metals in the multiblock smeltery.

Documentation

For documentation on writing addons or working with Tinkers' Consrtuct datapacks, see the pages on the SlimeKnight's Github.io pages: https://slimeknights.github.io/docs/.

For a gameplay overview, see https://slimeknights.github.io/docs/gameplay/tinkers-construct-3/.

Setting up a Workspace/Compiling from Source

Note: Git MUST be installed and in the system path to use our scripts.

  • Setup: Import Tinkers' Construct as a Gradle project into IDEA. Let it run setup.
  • Run: Run the gradlew genIntellijRuns through IDEA.
  • Build: Run gradlew build.
  • If obscure Gradle issues are found try running gradlew clean and gradlew cleanCache

Issue reporting

Please include the following:

  • Minecraft version
  • Tinkers' Construct version
  • Forge version/build
  • Versions of any mods potentially related to the issue
  • Any relevant screenshots are greatly appreciated.
  • For crashes:
    • Steps to reproduce
    • latest.log (the FML log) from the root folder of the client

Licenses

Code, Textures and binaries are licensed under the MIT License.

You are allowed to use the mod in your modpack. Any modpack which uses Tinkers' Construct takes full responsibility for user support queries. For anyone else, we only support official builds from the main CI server, not custom built jars. We also do not take bug reports for outdated builds of Minecraft.

If you have queries about any license or the above support restrictions, please join our Discord or reach out via the links on https://slimeknights.github.io/about/.

Any alternate licenses are noted where appropriate.

Jar Signing

Some jars from our build servers may be signed. Under no circumstances does anyone have permission to verify the signatures on those jars from other mods. The signing is for informational purposes only.

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Tinker a little, build a little, tinker a little more...

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