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🌠Raylib ARM Cross-Builds for DRM Platforms

This repository contains cross-compiled raylib SDK for ARMv7 and ARM64 architectures targeting the Direct Rendering Manager (DRM) platform using OpenGL ES 2. It produces ready-to-use SDK tarballs including raylib static libraries and headers.


📚About

  • Cross-compiles raylib for:
    • ARMv7 (arm-linux-gnueabihf)
    • ARM64 (aarch64-linux-gnu)
  • Targets DRM platform with OpenGL ES 2 support.
  • Produces static library libraylib.a and header files.
  • Compatible with Linux ARM environments and similar setups.

⏬Download:

Warning

The workflow builds raylib without examples or games for a clean SDK. You can download Bleeding Edge Builds from Actions. It is NOT RECOMMENDED to use these for actual projects as these are highly experimental and can break the functionality.

Note

The build uses OpenGL ES 2 internally because raylib currently defaults to GLES2 on DRM.

Important

You can customize the workflow to add example builds or shared library outputs if needed.

🗞️License

This workflow and tooling scripts follows raylib license. Nothing is changed at all.

About

raylib builds for Linux arm DRM platforms

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