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Releases: Spellhold-Studios/NTotSC

Version 5.0.0

21 Jun 10:21
c06414e

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-new components, by Angel: Improved Lesser Fiends; Improved Haeball; Improved General Ghotal.
-new component, by jastey: Reduce Number of Shaman Cloaks (two options). 
-Polish version revised and updated to v5, by Roberciiik.
-Italian version revised and updated to v5, by improb@bile.
-Russian version updated to v5, by RealApxu.
-Will O'Hara: Polish dubbing thanks to Anoim2666.
-Install of optional components was splitted into 4 categories: Tactical Challenges, Quests and Encounters, Nerfs, NPC.
-Improved Reedrig in Ulgoths Beard: should spawn correctly; dialogue should not be dependent on whether the player has the map in inventory.
-Area Wood of the Dead will be revealed in dialogue with Pandris.
-Removed Ogre Magi from AR12PB as it is copy of bounty hunter.
-Removed doubled copy of items.
-fixed cre item references.
-Added missing weights to items for EE.
-Reduced XP and loot for resting in AR52PB.are by reducing spawn probability and number of monsters.
-Changed Orc Priests to 2 different custom cres and fixed scripts and items for BG:SoD.
-Cultists should drop a bow (added short bows to ntblhcul.cre and ntblhcu1.cre).
-Added a known_issues.txt to ntotsc/docs/. Contributions and fixes welcome.
-ntotsc.ini updated with more support for Project Infinity.

Version 4.2.0

13 Dec 16:46
04c4267

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4.2.0 - provided by Roberciiik
-Proof reading of Polish version.

Version 4.1.0

29 Jul 16:35
0733009

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Changes:
-Corrected component reference number for Will O'Hara Soundset component

Version 4.0.0

19 May 18:58
6c2e831

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Changes:
-Russian version by Arkie
-"Will O'Hara soundset subcomponent" splitted from component "Will O'Hara NPC", by Roberciiik
-"Spawn less Monsters depending on Game Difficulty" splitted from main component (changes in monster numbers introduced in v.3.2.0 now optional); Polish translation by Cahir
-Journal entry about Haeball wanting the elven bow should not be doubled.
-Ordolath should give his wand of Polymorphing in all cases as a reward.
-Pass entrance in Fire Leaf Forest is open after talking to Oupaste, not before (Book of the Unknowing)
-Fire Salamander in cave should not all be called "Humbaba" and should turn hostile
-Quest reward fixes, by Angel
-Item descriptions and abilities corrected
-Tolowered all new files, by Angel
-Italian setup-ee.tra created from setup.tra
-English setup-ee.tra revised by Cahir

NTotSC v3.2.0

11 Dec 09:07
9b36620

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Changes:
-Completed and revised Italian version by ilot
-Completed and revised Polish version by Roberciiik
-Map Note to Fire Leaf Forest added (entrance to pass to Cloud Peak)
-Map Note added to AR80PB.are (Entrance to Cave)
-description of Shocking Flail adjusted to real stats
-Draagis' staff should have correct damage effect
-all keys tagged as keys so they fit into the key chain
-Nadalin recognizes whether he brought PC to island before (should not give his first dialogue every time after quest is finished)
-AR9001.are: trap at desk should be removable/reachable
-AR25PB.are: removed original fire slamander references, also from dialogues (replaced with mod ones)
-journal entry for elven bow will also be added if PC gets quest without any of the items already in inventory
-assigned fighting script to Demon Knights (should not stand idle)
-nerved fire slamander fight: for level PC lower 4 or game difficulty lower NORMAL, number of fire slamander will be halved.
-nerved fire slamanders: less HP, no immunity to nonmagical weapons, less damage
-Lesser Tanar'ri nerved: lower XP, immunity to slashing, crishing, piercing set to 0, nerfed Tanar'ri spell script.
-fight with Lesser Tanar'ri nerved: number of Lesser Tanar'ri depending in game difficulty
-removed elven chain mail +1 from Haebal
-Haebal cre nerfed and corrected: is now mage with legal stats
-Hasdar cre nerfed: has now legal amount of HP
-nerved Knights of the Grave: reduced HP, nerved undroppable flame blade
-monster count in AR02PB reduced depending on game difficulty. For INSANE, all monsters will still be there.
-DSotSC ressources: Holy Water effect should work on undead, Holy Water can be bought in almost all Temples.
-put a note into the readme that Will is a rather silent NPC.
-German version: corrected description of Studded Leather of Resistance
-German version: effects description of Armor of Black Swan corrected

NtotSC v3.1.1

14 Mar 09:55

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Changes:

  • name of the "Black Swan Armor +2" (ntplat03.itm) fixed
  • (BG:EE): RING05.are from area AR25PB has 8 charges as per description
  • (compatibility) Pilar and Gheldehar: JAP detection fixed

NTotSC v3.1.0

05 Feb 14:11

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Changes:
Angel's rebalancing fixes:
-Officer Tytus, Haeball, the Black Hand cultists and General Ghotal now have appropriate stats for their levels, especially in HP and AC
-Haeball has been given a proper spell list and script
-General Ghotal will now actually be able to hit back much more often than once every two rounds
-Tytus will no longer have guaranteed hits every round as his THAC0 has been fixed.
-removed some items (one robe that was just too good for BG1, a potion that was utterly useless in BG1, and the duplicate ankheg plates),
-added a few new ones (one original, the rest IWD imports)
-tweaked a few existing ones (mainly those in Firewine).
-included a few fixes for install issues on Linux, mainly the installer not being able to install tilesets properly on EE, resulting in black lines between the tiles.
jastey's bugfixes and changes:
-Giving Ordolath his candle will now give exp, always
-added reply option to decline Lobar's offer eben though the PC has the gold
-several traps are now detectable (flagg was missing)
-added ntotsc.ini

Version 3.0.1

31 Oct 16:54

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Changes:
compatibility with updated DSotSC BG:EE (removing of script change Bear River area)

Version 3.0.0

24 Aug 18:29

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Changes:
-additional comrades to Lamalha will only spawn together with Lamalha and not be present before
-ntotsc.tp2 changed back the name for compatibility reasons
-dungeon under Firewine Bridge: added solved journal entry and 500 xp if cleared (detected if loot from ar53pb.are is taken)

Version 2.3.0

10 Jul 20:57

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Version 2.3.0 comes with an additional component "Fighting Encounters".

Changes by MadeInHeaven:
-Slightly modified the directory structure, and lower-cased all files to be Linux-friendly. Most notable here is that NTotSC.tp2 is now setup-ntotsc.tp2.
-Removed all unused items as identified by Dachrisma:
--ntbrac01.itm
--ntchan03.itm
--ntchan04.itm
--ntchan05.itm
--ntdagg01.itm
--ntleat01.itm
--ntleat04.itm
--ntlute01.itm
--NTMISC01.itm
--NTMISC02.itm
--NTMISC03.itm
--NTMISC04.itm
--ntrobe01.itm
--ntshld01.itm
--ntshld03.itm
--ntstaff2.itm
--ntstaff3.itm
--ntswd01.itm
--ntswd02.itm
--ntswd04.itm
--ntswd06.itm
--ntswd07.itm
--ntswd08.itm
--SPINNT01.spl
--SPINNT02.spl
--SPINNT03.spl
--SPINNT04.spl
-Monk usability flags are corrected on a number of items, most notably ntchan06.itm.
-Added the missing .bam file for dsgbbow.itm, dsgbbow.bam. (Copied from the DSotSC mod.)
-Fixed a CtD issue in ar20pb.are on BGEE, one spawn point had two empty entries out of four, giving a 50% chance of game crash on every spawn.
-more minor fixes

Changes by jastey:
-resting with the sirenes should be like a real rest (renamed the cutscene as it didn't use the prefix "NT")
-(German version) integrated Dachrisma's setup.tra corrections
-Area "Northern Wood" will also be revealed if quest for Fey'Doch's bow was given by Tanar'Ri
-"Keelor the Dwarf" now includes his sister Nasha, too (in Temple of Umberlee)
-new component: "Fighting Encounters" some of the mere fighting encounters were moved into this new component
-Ordolath won't drop his whole inventory any more
-Krotan is now Ogre-Mage (changed animation)
-AR82PB.are, Container0 ("Bookshelf"): fall detection changed to 90, trap removal to 101
-tuned down the non-detectable traps:
-Krotan's crypt (AR34PB.are): removed trap at the entrance and changed one of the other ones to "miscast Magic" trap.
-Haeball (AR9001, AR9002): traps on containers changed to 90/90. Trap in cellar is removable for 101
-Temple of the Black Hand (AR61PB): removed arrows of detonation from cultist archers. Moved trap with fireball away from entrance point
-update to WeiDU v246