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10 changes: 6 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ The signal gives a sense of distance, so finding the reward means moving through
- **Visual tracking** — particle rings change in color and number as the player approaches the source.
- **Audible feedback** — irregular counter clicks become more frequent at closer distances.
- **Tiered discoveries** — weighted reward tiers give each successful hunt a chance of different loot.
- **A moving target** — collecting the shared source relocates it to another eligible location in the search area.
- **A moving target** — collecting the shared source relocates it within the configured search area.
- **Consumable counters** — a successful collection replaces the active counter with a dead one.
- **Personal collection limits** — timed allowances limit repeated rewards while letting other players continue the hunt.

Expand All @@ -26,10 +26,12 @@ Technical documentation is maintained in [TF-Minecraft/Docs](https://github.com/
## Tests

With Java 21 and the pinned plugin dependencies installed, run `mvn clean verify`.
Tests use JUnit, Mockito, and MockBukkit; JaCoCo reports are written to
`target/site/jacoco/index.html` and uploaded by CI. Tests run locally without a live
Minecraft server. Verification requires 100% line, branch, and instruction
Tests use JUnit 5, Mockito, and MockBukkit. Surefire test results are in
`target/surefire-reports/`; JaCoCo HTML and XML reports are in `target/site/jacoco/`.
The Build workflow uploads both. Verification requires 100% line, branch, and instruction
coverage of production code, with no coverage exclusions.
Client sounds and particles, live world generation, and installed item and region
plugins require separate in-game checks.
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## License

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