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Stop the movement map opening blurry - #115
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The movement and rail maps opened on the whole map and then animated a zoom of several times to frame the players or network. The sharp tiles loaded while the layer was still drawn small mid-zoom, and the browser kept that low-resolution copy until the next zoom. The first framing now jumps straight there; later framings still animate. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Problem
Opening Staff panel → Movement showed a blurry map until you zoomed in a little; zooming back out was then sharp.
Cause
The map opens on the whole world, then
focusMapRectanimated a 5×+ zoom (450 ms CSS transform transition) to frame the players. The sharp tiles for the final zoom load and decode while the layer is still drawn small mid-animation, and the browser keeps that low-resolution copy. The next zoom re-lays the layer out at its real size, which is why a small zoom fixes it.Fix
focusMapRecttakes an optional{ animated }(same shape asresetViewport's).Headless Chromium/WebKit can't show compositor blur (they repaint everything for screenshots), so this needs checking on a real browser. Locally the first view lands on the same framing and tile level as before, without the animation.
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