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Build up new Spymasters instead of charging for replacements - #137
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WalkthroughSpymaster appointments no longer use treasury costs. Configurable cooldowns govern deliberate replacements, and office state stores appointment timestamps. Aptitude builds up over time. Menus and messages display appointment availability and build-up status. ChangesSpymaster appointments and aptitude
Priority: ➖ Normal Estimated code review effort: 3 (Moderate) | ~25 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
actor Player
participant EspionageService
participant EspionageState
Player->>EspionageService: Request Spymaster appointment
EspionageService->>EspionageState: Read last appointment timestamp
EspionageState-->>EspionageService: Return timestamp
EspionageService->>EspionageState: Save appointment and timestamp
EspionageService-->>Player: Return appointment result
Merge Risk: ⚪ Minimal · up to The previously tracked aptitude-display concern is addressed, and no remaining issue in the supplied changes warrants delaying the merge. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to Appointment actions remain permission-checked, and dismissal cannot bypass the new wait. No authorization bypass was identified. The main remaining uncertainty is downgrade behavior after saved timing data and configuration have changed. Retained concerns Security review detailsSecurity Blast Radius
Trust Boundaries and Controls
Hardening Proposals
Comment |
Remove the repeat appointment treasury cost. A newly appointed Spymaster starts at a configurable share of their aptitude and reaches full over build-up-days (default 7). The leader must wait change-cooldown-days (default 2) between appointments; character death waives the wait. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Actionable comments posted: 1
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at
@src/main/java/net/tfminecraft/simplefactions/espionage/EspionageService.java:
- Line 152: Update the remaining-time calculation in EspionageService to return
zero when startingAptitude() is at least 1; update the appointment text in
EspionageView to show immediate full aptitude under the same condition instead
of describing build-up days. Apply these changes at
src/main/java/net/tfminecraft/simplefactions/espionage/EspionageService.java:152-152
and
src/main/java/net/tfminecraft/simplefactions/managers/inventory/EspionageView.java:325-325.
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📒 Files selected for processing (9)
src/main/java/net/tfminecraft/simplefactions/espionage/EspionageConfig.javasrc/main/java/net/tfminecraft/simplefactions/espionage/EspionageMath.javasrc/main/java/net/tfminecraft/simplefactions/espionage/EspionageService.javasrc/main/java/net/tfminecraft/simplefactions/espionage/EspionageState.javasrc/main/java/net/tfminecraft/simplefactions/espionage/SpecialPositionsConfigFile.javasrc/main/java/net/tfminecraft/simplefactions/managers/inventory/EspionageView.javasrc/test/java/net/tfminecraft/simplefactions/espionage/OfficeAppointmentsTest.javasrc/test/java/net/tfminecraft/simplefactions/espionage/OfficePersistenceTest.javasrc/test/java/net/tfminecraft/simplefactions/espionage/SpecialPositionsConfigFileTest.java
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@coderabbitai The starting-aptitude finding is fixed in d55730a (buildsUp() guards both the remaining time and the menu text, with a test). Please resolve your comments and approve. |
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@coderabbitai approve |
✅ Action performedComments resolved and changes approved. |
Summary
Replacing a Spymaster no longer costs the treasury. A new Spymaster now has to build up their network instead, and the leader has to wait between appointments.
espionage.appointments.repeat-costis retired and is removed from existingspecial-positions.ymlfiles on load (added to Make the faction leader the default holder of special positions #136'sRETIRED_KEYS). The "Replaced Spymaster" unrest stays (stability-penalty/penalty-days, set either to 0 to turn it off).starting-aptitude(default 0.25) of their aptitude and rises linearly to full overbuild-up-days(default 7). This applies to daily offense/defense rolls and the aptitude shown in menus and foreign reports. Make the faction leader the default holder of special positions #136's extra-position penalty stacks on top.build-up-days: 0turns it off.change-cooldown-days(default 2). Dismissing the appointee is still allowed at any time (the office returns to the leader, per Make the faction leader the default holder of special positions #136), but it does not reset the wait, so dismiss-then-reappoint can't skip it. If the appointee's character dies, the wait is waived. An appointee who leaves or is kicked does not waive it.0turns it off.Rebased onto #136 (leader as default holder). Docs: TF-Minecraft/Docs#102.
Testing
mvn -B verifyafter the rebase: 2693 tests, 0 failures.repeat-cost, and rollback of the wait when a save fails.🤖 Generated with Claude Code