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Make the staff activity list readable - #114
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Activity rows now show real Minecraft names ("Short Grass", "Wheat Crops")
instead of ids, custom items by their own name with an MMOItems or
MythicMobs tag, and renamed items as “Name” · Diamond Sword. The list is
grouped by day like Sessions, each row has the time in its own column and
the place on a second line as "Vardera · x, y, z", and back-to-back changes
to the same block within a minute share one row that opens to show each.
Filters sit on one row that scrolls sideways on a phone, chat is quoted and
commands are monospace.
The vanilla names come from Mojang's en_us.json, which is not ours to
commit to a public repository, so the backend image fetches the pinned
1.21.10 client jar, checks its SHA-1 and keeps a trimmed copy. Responses
gain an additive target_info and the world's label; target is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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📝 SummarySummary by CodeRabbit
WalkthroughThe change adds generated vanilla Minecraft names and structured data to CoreProtect activity responses, including target, world, and chat-channel details. Player profiles now use tab navigation and display paginated activity with filters, local-day grouping, and expandable target and location details. ChangesPlayer activity feed
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant Admin
participant PlayerActivity
participant player_activity
participant groupActivity
Admin->>PlayerActivity: Open the Activity tab
PlayerActivity->>player_activity: Request a page with selected filters
player_activity-->>PlayerActivity: Return entries and world metadata
PlayerActivity->>groupActivity: Group entries by block run and local day
groupActivity-->>PlayerActivity: Return grouped activity rows
PlayerActivity-->>Admin: Render activity rows and controls
Merge Risk: 🔵 Low · up to Short filtered lists can leave blank space, and chat-heavy activity pages may become unavailable. Both should be addressed, but the established risk is bounded.
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RPCharacters channel chat sent by command (/looc, /fooc, /gooc, /ooc, /me, /shout…) is now chat for admins: tagged with its channel in the in-game colour, under the Chat filter, and audited like chat. Moderators still get only the command word, shown as "Spoke in LOOC". Chat rows are one line of text instead of "Said" over a quote. The site-wide themed scrollbar rule is unlayered, so it beat the Tailwind utility meant to hide the filter strip's bar on iOS; a plain .scroll-strip class in globals.css does it now, and the strip no longer runs past the panel's edge. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RPCharacters keeps the channel chosen with /channel in memory until the player quits, and CoreProtect logs both the switches and the logins, so a plain chat line's channel is the last valid switch since that login, or RP. Only the final page's chat lines are looked up (about 3 ms for 20 on Main); a switch more than 5,000 commands back, or a line with no login before it, stays unknown. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The profile is now Activity, Sessions, Movement, Characters and Discord tabs under the player's header, in ?tab= so a link or reload keeps it. Tabs stay mounted once opened, so going back keeps loaded pages and filters; Sessions are not fetched until opened. Movement is its own page and shows the same tabs; the old Movement card is gone. Tapping a filter emptied the list at the bottom of the page, so the page shrank and the browser pulled it up under the finger. The list now keeps the height the screen below the filters was showing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Inline comments:
Review comments at @backend/src/coreprotect/activity.py:
- Around line 292-313: Update _infer_channels to avoid separate login, switch,
and count queries for every chat row: gather session-level login and ordered
switch history, then resolve each chat row using the latest valid switch at or
before its timestamp. Preserve SWITCH_SCAN limits and the existing
unknown-channel behavior, including leaving the channel unset when history is
insufficient.
Review comments at @frontend/app/components/admin/PlayerActivity.tsx:
- Around line 293-298: Reset hold when the first page of results for a new
filter is ready so the previous list-height minimum does not leave blank space;
update the first-page path in the page-loading logic, preserving hold for
subsequent pages.
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📒 Files selected for processing (13)
backend/src/auth/test_players.pybackend/src/coreprotect/README.mdbackend/src/coreprotect/activity.pybackend/src/coreprotect/test_activity.pyfrontend/app/admin/players/[uuid]/movement/page.tsxfrontend/app/admin/players/[uuid]/page.tsxfrontend/app/components/admin/MovementCard.tsxfrontend/app/components/admin/PlayerActivity.tsxfrontend/app/components/admin/PlayerProfile.test.tsxfrontend/app/components/admin/PlayerProfile.tsxfrontend/app/components/admin/PlayerTabs.tsxfrontend/app/internal/globals.cssfrontend/lib/admin/api.ts
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- frontend/app/components/admin/MovementCard.tsx
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- backend/src/coreprotect/README.md
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A full page of plain chat could run up to three CoreProtect reads per line inside the request's 1.5 s budget. Logins are now read once per player, and the session's switches once per session; each line takes the newest switch at or before it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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✅ Action performedComments resolved and changes approved. |
The Recent activity list on a staff player profile was hard to read on a phone: raw ids (
short_grass), the full date andTFMC_Mapon every row, rows that wrapped differently depending on length, and a separate row for every blade of grass.What changes
short_grass→ Short Grass, thewheatblock → Wheat Crops, the item → Wheat. MMOItems/MythicMobs things show their own name with a small tag (ids under Details); renamed items show as “Fang” · Diamond Sword.Vardera · 4049, 162, 2078underneath. Nether/End are named;TFMC_Mapis shown as the server label.sm), with a “Showing …” line when filtered.Names data
Mojang's
en_us.jsonisn't ours to commit to a public repo, sobackend/scripts/build_minecraft_names.pyruns in the backend image build. It fetches the pinned 1.21.10 client jar, checks its SHA-1 and keeps the plain block/item/entity names (~94 KB) insrc/coreprotect/data/minecraft_names.json, which git and Docker ignore. The step only reruns when the script changes. Without the file, ids are tidied instead. Onlyminecraft:ids are looked up.API
Additive only: each entry gains
target_info(name,source,id,vanilla_name,source_id,custom_name), and activity'scoreprotectgainsserver_labelandmap_world.targetand the SQL, paging, redaction and audit paths are unchanged.Tests
test_names.pyandtarget_infoassertions.Plan reviewed with Astra (GPT-6-Astra) before building.
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