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fix: stop woodworking tools from breaking the station - #24
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ItemsAdder breaks barrier furniture on a left click even when the PlayerInteractEvent is cancelled, so every hammer (or other tool) hit on a woodworking station destroyed it and refunded the project. Cancel the FurnitureBreakEvent when the breaker holds the branding tool or a configured hit tool, matching AdvancedCrafting. The handler now also ignores breaks another plugin already cancelled, so a protected bench no longer refunds its project while staying in place. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 7 remain after this review. 📝 WalkthroughWalkthroughStationManager now separates station-tool protection from furniture-break cleanup. It cancels matching furniture breaks when the breaker holds a branding tool or configured hit tool. It removes matching stations and refunds project items only when the break is not cancelled. ChangesStation Break Handling
Priority: ➖ Normal Estimated code review effort: 2 (Simple) | ~10 minutes Change: Bug fix Suggested reviewers: Merge Risk: ⚪ Minimal · up to Breaks cancelled by another plugin now leave the station and its data intact. No actionable merge-blocking issue remains after normal checks. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to The change appears to prevent tool hits and previously cancelled breaks from deleting a station or refunding its project. No new privilege or cross-system access path is evident. Behavior with other plugins’ event ordering remains unverified. Retained concerns Security review detailsSecurity Blast Radius
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Inline comments:
In @src/main/java/net/tfminecraft/woodworking/station/StationManager.java:
- Line 169: In the FurnitureBreakEvent handler in StationManager, keep the
tool-break guard but defer non-tool cleanup to the next synchronous task. Check
the event’s final cancellation state in that task before cancelling the project,
removing the station, or refunding or dropping items.
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Configuration used: Organization UI
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Run ID: be7dbc8a-1bd9-4306-b039-e9c7ad05408c
📒 Files selected for processing (1)
src/main/java/net/tfminecraft/woodworking/station/StationManager.java
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Split the furniture-break handling: the tool guard stays at HIGH and the refund and removal move to MONITOR, so a listener that cancels the break after HIGH no longer leaves the furniture without its project. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Problem
Players report that the woodworking station breaks when they hit it with the hammer tools. Reproduced on TFMCDev01 with a mineflayer bot on
woodworking-0.1.3:+1 Hit,Metalworking 1/7) and then the bench breaks anyway, refunding the projectWoodworking already cancels the
PlayerInteractEventfor tool clicks, but ItemsAdder still breaks barrier furniture after that, so the cancel doesn't protect the bench. The same happens with the other hit tools and the branding tool (finishing or cancelling a project).Fix
FurnitureBreakEventfor the station when the breaker holds the branding tool or any configured hit tool. AdvancedCrafting does the same for its stations.HIGHwithignoreCancelled = true. Before this, a break that another plugin cancelled still removed the bench data and refunded the project while the furniture stayed.matchHitso the left-click handler and the new guard resolve hit tools the same way.A bench can still be picked up by breaking it with anything that isn't a woodworking tool (empty hand, axe, ...).
Testing
woodworking-DEV-20260926-2244): 16/16 checks. Hammer, small hammer and branding-tool clicks, spaced and fast, on idle and active benches no longer break it; on 0.1.3 the same run broke the bench every time. Empty hand still breaks idle and active benches, and the active one refunds its material.🤖 Generated with Claude Code
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