Starting this early so I can try to remember things. I may add stuff ahead of time that will be featured in the update before the actual implementation so if you find something that's not in the repository yet don't look too much into it.
ADDED
- Added various events that you can encounter around the facility
- Added various random encounters that occur at any point in time, allowing you to witness the aftermath of stuff as you play
- Added 4 (Increase as I add more) new rooms, some with variations!
- Added more detail to various rooms such as Room2C_LCZ so they don't look rushed anymore
- Added more detail to some existing textures (ie. R_WhiteWall01)
- Added some new console commands for developer reasons and for players to mess around with if they so please
- Added a bunch of new dynamic decorations to the Tesla Gate room to make it super cool
- Added many new room ambient tracks so that turning off the music no longer yields 90% silence
- Added a new setting for both mouse Sensitivity and the returning Mouse Smoothing feature
- Added some extra BALLS to SCP-106's eyeBALLS so the glow in his eyes are some more present glowing BALLS
- Added some more room variants of existing rooms
- Added a setting to choose from multiple SCP-173 models (Default, Legacy, & "Untitled 2004")
- Added a setting to choose different HUD designs and functionalities
- Added a setting to prefer SCP-173's alternate theme when using the "Untitled 2004" variant
FIXED
- Fixed a mistake where the floor rugs could produce shadows (especially strange looking ones)
- Fixed a mistake where SCP-173 would be able to move when outside of a certain radius of the player regardless of visiblity
- Fixed an issue where the light in the entrance of SCP-914s containment chamber would bleed through the doorway
- Fixed an issue where the interact icon will display strange behavior when looking away from an interactable
- Fixed some problems pertaining to FMOD where audio priority was not properly set up
- Fixed some performance issues, especially with glass
- Fixed some inconsistencies with the lighting fixtures used in the different rooms
- Fixed emission based issues on SCP-106 where random parts of his body would glow
- Fixed a bug where doors intended to spawn open would get permanently stuck halfway open if the room was unloaded before it could finish opening all the way
CHANGED
- Changed the method is which the settings menu is handled, hopefully fixing various issues related to the settings menu
- Changed the method in which settings are stored to the computer, now saved as a JSON file you can edit manually
- Changed the method in which music is played, now working WITH the ambience and only playing sparingly
- Changed the default soundtrack option to the Revival one, but the others are still of course available
- Changed the containment chamber that SCP-914 uses, as the one used in 0.0.5 was a placeholder from time constraints
- Replaced the old Discord RPC method to use the new Discord's Social SDK package
- Replaced one of the rubble meshes with a more optimized one
- Increased the player running speed by a small amount, making movement feel less sluggish
- Decreased the player crouching speed to be more noticeably slow
- Changed the lighting and decorations in a bunch of rooms to be more consistent and more appealing
- Changed the conditions in which item descriptions are displayed, so they only do if the given item is unique from others
MISC
- Refactored much of the codebase to be cleaner and more optimized
- Refactored much of the FMOD project to have a cleaner event structure and be included in the SCP:CBR GitHub repository
- Updated the Engine to the latest LTS version
- Optimized shadows AND visibility by turning off a lot of shadows on props around the environment
Starting this early so I can try to remember things. I may add stuff ahead of time that will be featured in the update before the actual implementation so if you find something that's not in the repository yet don't look too much into it.
ADDED
FIXED
CHANGED
MISC