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Releases: TheGiraffe3/rumskib

v0.11.0.1

01 Feb 04:18
c2ce5ae

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Removes references to Hai Reveal content.

This release is a (hopefully) stable release, which should work for all users. Please report any bugs to the Rumskib repository on GitHub.

v0.11.0

25 Jan 14:26
a8841aa

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As fitting for a large version number increment, this release has more commits than any other Rumskib release (with the possible exception of v0.10.13).

This release is a (hopefully) stable release, which should work for all users. Please report any bugs to the Rumskib repository on GitHub.

The highlights of this release are:

  • Buffs to the Flamethrower, Heavy Rocket, Torpedo, Nuclear Missile, and Mining Drone
  • Added a mission where a man buys Nuclear Missile(s) from you
  • A few more variants
  • Implemented the Hailmaker and Mining Barge

For a full list of changes, see the changelog.

v0.10.16

26 Oct 04:40
6828a43

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This release is a stable release, which should work for all users. Please report any bugs to the Rumskib repository on GitHub.

A full list of changes since the most recent release v0.10.15:

  • Updated GitHub Actions checks
  • Added extra weapons capacity to the Kestrel (Weapons)
  • The Ladybug now shows up in Hai fleets and shipyards
  • Simplified intro mission offer conditions
  • Fixed a bug where the Hailstone required crew but had no bunks
  • Moved vanilla changes into a separate file from outfits

A full list of additions to Rumskib can be found in the changelog.

v0.10.15

28 Sep 05:06
d35d898

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This release is on the smaller side, adding a new planet to mine silicon on and a person ship.

This release is a (hopefully) stable release, which should work for all users. Please report any bugs to the Rumskib repository on GitHub.

A full list of changes since the most recent release v0.10.13:

  • Removed the Dead Man's Path mission chain, as that has been merged into vanilla
  • Fixed a typo in the definition of the Mining Start
  • Added a new person ship
  • Added a planet with a mission chain to let you mine silicon, if your flagship is a Cleaver
  • Fixed a compatibility issue with the Midnight Earth Retirement 2 mission (which goes a very different direction than the Rumskib version)
  • Decreased the person ship spawn rate to be a little less ridiculous

A full list of additions to Rumskib can be found in the changelog.

v0.10.13

26 May 03:26
7b314fd

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This release adds more persons, two turrets, and includes several minor changes.

This release is a (hopefully) stable release, which should work for all users. Note that some features will only work when vanilla 0.10.13 comes out.

A full list of additions since the most recent unstable release v0.10.13 beta 2:

  • Small human fleet updates
  • Persons spawn more frequently
  • Standardized newlines
  • Refactored the long persons file into one for real people and one for in-game people
  • Added four new persons, including one from another game similar to ES
  • Added in-game people for every alien species, as well as each of the major human governments
  • Derestricted vanilla authors' location filters
  • New Cleaver ship sprite (thanks Kitteh)
  • Shuffled around sale of the Cleaver
  • Stopped using events for certain changes so that they don't persist in the save and cause errors
  • Added a Single Plasma Turret and Triple Gatling Turret, thanks to timeout

A full list of additions to Rumskib can be found in the changelog.

v0.10.13 beta 2

14 Apr 03:55
afc88f8

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v0.10.13 beta 2 Pre-release
Pre-release

This release adds two new starts, a new ship, and several outfits.

This release is a beta release, and not everything may function correctly. Bug reports are welcomed.

A full list of additions since the last beta release, v0.10.13 beta 1:

  • Use a proper ship for timeout instead of the default Marauder Leviathan
  • Fix Marauder Behemoth conflicts with Lost in Midnight
  • Added a Free Worlds start, with its own set of intro missions similar to vanilla's
  • Give the Modified Mining Drone cargo space (thanks Kitteh for reporting this)
  • Bump Model 512 spawn frequencies a bit higher
  • Nuclear Missile buff - Checkmate should be a more rewarding option now
  • Added Quad turrets of the Beam Laser, Plasma Cannon, and Gatling Gun (sprites made by Kitteh)
  • Added a Single Gatling Turret, also made by Kitteh
  • Made the thorne-zytkow system look cooler
  • Updated the spawn frequency of Tek Far 109s
  • Added a Scrapper Start
  • Another iteration of the Swan, and a Remnant Capital fleet that spawns very rarely in Remnant systems
    • This fleet also has a Heron, so they will show up more often

v0.10.13 beta 1

10 Mar 13:41

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v0.10.13 beta 1 Pre-release
Pre-release

This release adds many new ships, some persons, and a Quad Beam Laser.

This release is a beta release, and not everything may function correctly. Bug reports would be welcomed.

A full list of additions since v0.10.11:

  • New ships: the Recruiter, Marauder Combat Drone, Buttle, Marauder Boxwing, Destroyer, and Dragonfly
  • Updated compatibility with DAIS and Blended Ships
  • The Model 512 will show up more often in Mereti fleets, and the Chigiriki more often in Bunrodea fleets
  • Persons spawn more frequently
  • Global condition for the Mining Start
  • A new Lampyrid Start, originally made by Zitchas for a different version of the game
  • A reenablement of Hai Reveal
  • Random large pirate raids on Republic, Free Worlds, and Syndicate planets
  • Typo fix in the copyright header
  • Simplifications and fixes in the A Dead Man's Path mission chain (this has now been rePRed to vanilla, and may eventually be taken out)
  • Stats for Wanderer ships with images currently in vanilla but no stats in the files
    • These ships will eventually be added to vanilla, perhaps with different stats, so there is also a mission that controls whether they're added to your save
  • Series for the Old Man's Sword
  • New persons for ingame people: Sanujab, Intola, Verdorve, and Koona
  • New persons for real people: Kitteh, Nana Scone, and timeout.fu
  • New indigenous lifeform persons: 3 Subsidurials, an Astral Cetacean, and Vyrmeid
  • Restricted some vanilla person ships to human space

v0.10.11

26 Jan 01:19
4c4f66f

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This release completely revamps Rumskib, changing it from a two-ship plugin to a large expansion plugin.
I merged some of my other plugins into Rumskib as well; as a result, there have been 1,991 line additions since the last release.

Additions include:

  • Omnis support
  • License headers
  • New ships
    • Marauder Behemoth, an early version of the Mammoth
    • Cleaver, a new Sunder line ship
  • New jobs
    • Pirate fleet elimination, using the piratified variants of ships, both in vanilla and here
    • Cutlass production; capture Gunboats and sell them to be converted
  • New missions
    • One centered on New China which will give an unique sword
    • Earth Retirement follow-up
    • Hai Keystone registration mission
  • New uninhabited planets
  • The Remnant sell the Inhibitor Turret
  • Added thorne-zytkow sprite and a new system for it
  • A new human mining start with a modified Mining Drone