Releases: ThePansmith/Monifactory
Beta 0.11.5
Stable release 0.11.5.
The latest commit is 8084fd0.
Refer to the action run that created this release.
What's Changed
New Contributors
Full Changelog: 0.11.4...0.11.5
Beta 0.11.4
Stable release 0.11.4.
The latest commit is 6d78786.
Refer to the action run that created this release.
What's Changed
- Mod Updates
- Updated LaserIO-UEL
- Added Curios Integration, Fixed Laser Rendering with shaders, among other features and fixes
- Updated LaserIO-UEL
- Reworks
- Revamped PECA to be gregic and overall cheaper
- Rebalanced Glacio
- Eltzline has had some redundant steps removed, and stoik cleaned up
- Reworked Dev Backend (this means little to the player, but is very cool for us :bueno:)
- Recipes
- Fixed Iron Furnace recipes
- Fixed acacia sapling recipes
- Fixed various recycling recipes
- Added Cable Anchor wiremill recipe
- EU MultiP2P can now be stonecut
- Vibrant Crystal is now autoclaved with Vibrant Alloy (Staff of traveling now uses Pulsating Crystal)
- Worldgen changes and fixes
- Reduced frequency of aquifer generation. (less water caves)
- Removed Nether music from Overworld
- Increase sugarcane, flower frequency
- Add Cacti back to Deserts
- Fix ore density buff accidently making some veins less dense
- Textures
- Jetpack and Thruster textures have been updated
- Eltzline items now have textures
- Localization and Quests
- Added power generation chapter
- Added a quest for exoskeletons
- iTNT allowed in TNT quest
- Added localization support to the main menu
- Added uʍop ǝpᴉsd∩ language support (codegenned!)
- Updated Localization files
- Posttankmats material textures by @WithersChat in #1234
- Crystal Matrix Ingot Overhaul by @Lasrer in #1239
- fix(localization): correct Chinese localization for Sophisticated Storage by @marioplus in #1405
- Copy Hardmode files before copying Expert mode config overrides as .bat version does by @NeveHanter in #1414
- Assorted fixes by @Xefyr0 in #1416
- Misc create-related fixes by @medsal15 in #1417
- Glacio rebalance by @Xefyr0 in #1411
- Cleanroom Hatch decomposition fix by @SparkedTheorem in #1419
- Main Menu Localization by @StarskyXIII in #1418
- Cable Anchor Recipe by @AkiVonAkira in #1420
- Worldgen tweaks by @Xefyr0 in #1406
- Revamp PECA to be cheaper and more Gregic by @Xefyr0 in #1421
- Peca revamp by @Xefyr0 in #1422
- Release version workflow step by @iluha168 in #1423
- Change T4 rocket material back to Cryolobus by @Xefyr0 in #1427
- QoL EU P2P stonecutting by @DiFFoZ in #1426
- Change the ore density buff to not nerf veins that are already dense by @Xefyr0 in #1425
- Jetpacks and thrusters by @mustapelto in #1413
- Codegen upside-down language by @iluha168 in #1428
- fix vein error by @iluha168 in #1432
- Tweaks n stuff 2: electric boogaloo by @WithersChat in #1379
- Better pack-mode-switcher.sh by @iluha168 in #1434
- Compatibility with vscode extension's automatic ToC by @iluha168 in #1438
- Vibrant Crystal Fix by @SparkedTheorem in #1441
- Fixes Eltz line stoichimetry by @Jollahs in #1437
- Make a power generation guide chapter. by @Xefyr0 in #1263
- Don't generate Kapton K foil. by @tomprince in #1451
- Allow industrial TNT in quest. by @tomprince in #1453
- Developer experience rework by @iluha168 in #1442
- Add some stricter rules around whitespace. by @tomprince in #1456
- Add crafting on a stick. by @tomprince in #1163
- QB changes by @Jollahs in #1449
- Fix Workflow by @ThePansmith in #1459
New Contributors
- @NeveHanter made their first contribution in #1414
- @medsal15 made their first contribution in #1417
- @DiFFoZ made their first contribution in #1426
- @mustapelto made their first contribution in #1413
Full Changelog: 0.11.3...0.11.4
Beta 0.11.3
Stable release 0.11.3.
The latest commit is 7f21baa.
Refer to the action run that created this release.
What's Changed
- Updated Mods
- Updated Gregtech to 1.6.3
- Updated LIO-UEL to 1.2.0
- Updated many other mods
- Overhauled Main Menu
- Now scales properly
- Now has a submenu containing useful info
- Added Exoskeleton Legs
- Replacement for Travellers' Boots, no particle effects or durability
- Uses a new curios slot, freeing up the boots slot as well
- Fixed moderators in fission reactors
- Increased scrap yield from T11MM mission
- Fix RPP to be named Rhodium Plated Lumium-Palladium
- Rockets can now launch from the void and lost cities dims
- Various other fixes
- Various questbook fixes
- EnderIO Conduits now support localization
- Updated Localization Files
- Update configs and fix inter-mode-consistency by @Xefyr0 in #1368
- Questbook fixes by @Xefyr0 in #1372
- feat(localization): add localization for EnderIO energy conduit by @marioplus in #1378
- Assorted fixes by @Xefyr0 in #1385
- Exoskeleton Legs by @Xefyr0 in #1382
- Fix moderators in fission reactors and show them in EMI by @FakeDomi in #1387
- New main menu screen by @Deepacat in #1381
- Allow warden tendril instead of cryolobus dust in quest. by @tomprince in #1389
- fix(localization): rename to resolve issue with LaserIO not working Simplified Chinese and fix localization keys errors. by @marioplus in #1391
- Assorted Fixes by @Xefyr0 in #1393
- Update CHANGELOG.md by @ThePansmith in #1396
- Update most mods to latest by @Xefyr0 in #1398
- Update Naquadah Reactor quest. by @tomprince in #1390
- Update to gregtech 1.6.3. by @tomprince in #1399
- Fix packmode. by @tomprince in #1400
- Update taranium.js by @Jollahs in #1401
New Contributors
- @marioplus made their first contribution in #1378
- @FakeDomi made their first contribution in #1387
- @Jollahs made their first contribution in #1401
Full Changelog: 0.11.2...0.11.3
Beta 0.11.2
Stable release 0.11.2.
The latest commit is ae6f16a.
Refer to the action run that created this release.
What's Changed
- Post-update fixes (again) by @Xefyr0 in #1357
- Typo. by @tomprince in #1359
- "Fix" Naq1 by forcing zpm 4a hatch by @ThePansmith in #1361
- Update Iron Jetpacks to support crafting components localization by @StarskyXIII in #1348
- Parallel & Multiblock structure fixes by @Xefyr0 in #1362
- Fix accidental overwrite of Potassium Hydroxide recipe. by @Xefyr0 in #1363
- Fix quartz plate. by @tomprince in #1349
- Fix Iron Jetpacks lang keys by @StarskyXIII in #1364
Full Changelog: 0.11.1...0.11.2
Beta 0.11.1
Stable release 0.11.1.
The latest commit is eec5700.
Refer to the action run that created this release.
What's Changed
Full Changelog: 0.11.0...0.11.1
Beta 0.11.0
Stable release 0.11.0.
The latest commit is b937c60.
Refer to the action run that created this release.
Breaking Changes
- Gregicallity Rocketry has been removed, replaced with Ad Astra
- More info below
Progression Changes
- New Posttank Materials
- Three New Materials have joined Posttank. These materials see use in UHV+ components (motors, pumps, etc), as well as some other usecases. Each material has its own custom line, and will help to make lategame a bit more dynamic
- Added Terbium, a magnet material for UHV+ materials
- Overhauled Crystal Matrix
- No longer a simple diamond sink, Crystal Matrix is now a line focused around nanotubes and scales with you as you get further into progression.
- Added Large Naq Reactor, Naqfuelline and Naquadah Reactor
- A replacement for Naq2 and Reverbator, this line and the corresponding Large Naquadah Reactor are capable of putting out massive amounts of energy, without the need to spam
- Hardmode players also get Liquid Naqfuelline and the Naquadah Refinery, which comes with 3 fuels that can scale with the player.
- A replacement for Naq2 and Reverbator, this line and the corresponding Large Naquadah Reactor are capable of putting out massive amounts of energy, without the need to spam
- Tweaked T4 Microminer
- No longer brings back osmiridium, instead brings back mass amounts of sheldonite. Sheldonite is the best material for PGS, and previously had no MM mission
- Bromine changes
- Now has a microminer mission to bring back solidified Bromine
- Liquid Bromine now has a proper usage, seeing use in HM Naqfuelline
- Removed Naquadah Mixer recipe
- This recipe was kinda bad, and it was better (and more interesting) to set up naqline
- Buffed Sophisticated Storage, Storage Drawers
- The secondary materials have been changed from Thermal materials to the GT wire material for the given tier (Tin, copper, gold)
- Tweaked T9MM, Fusion MK3
- The Neutronium Mission brings back a bit less, however, the MK3 has been massively buffed.
- This is to (hopefully) make MK3 feel like a bit less of a dud for it's cost. T9 is still generally the better option, but MK3 does have its uses now.
- The Neutronium Mission brings back a bit less, however, the MK3 has been massively buffed.
- Tweaked Subatomic Digital Assembler
- Reduced Shattered Star data costs
- Omnic Data now gives ingots instead of nuggets
- Creative Computation Provider now obtainable Creative Computation Data, CCD is now a T11 MM mission
- Added Sculk Biocharger Multiblock
- A new multiblock capable of both charging sculk cores, and performing discharge recipes in parallel
- Added LaserIO-UEL Energy Cards
- Lets you transfer energy with LaserIO, and is both easier to use and upgrade than EIO conduits
- Made Posttank circuits better
- Removed XLCR, redundant
- Actualizer now has perfect OC
Power Transporation Changes
- As stated above, LaserIO-UEL now serves as the primary method of power transportation with new tiered energy overclockers, allowing LaserIO power transporation to be a option from the get-go
- As detailed in Moni Monday #10, LaserIO's energy throughput is super easy to upgrade, as only extracting cards requires an overclocker, and is as simple as swapping the card out.
- EnderIO Conduits are still able to be crafted
- LaserIO has been made cheaper
- LaserIO-UEL shares it's modID with LaserIO, so existing setups with not be affected
Space Changes
- Added Ad Astra, replaces Gregicallity Rocketry
- All relevant lines have been ported over
- For most players, this just means you might have to reencode a pattern or two, but those living on GCYr planets should reinstall GCYr and see about moving their base via Forgematica or otherwise.
- Also be warned that readding GCYr will hide all GTm recipes from EMI, so again, best to just use Forgematica
- Ad Astra planets have all applicable veins along with some new ones as well
- Relevant recipes have been gregified (including the space station
)
Recipe Tweaks
- MAX machine hulls are now cheaper
- Tweaked Thermal Augments
- Reduce Ultimate Material cost of Infinity Heavy Plating
- Added Atomic Reconstructor recipes for players to synthesize every variety of flower for use in the Insolator or Greenhouse
- Added crying obsidian AR recipe
- Replaced heads from t4.5 MM w/ corresponding drops, made heads craftable instead
- Regular Oil also now pumpable from void world
- Removed perfect gems from recipes
Fixes
- Fixed LaserIO guidebook being uncraftable
- Fixed void raw oil returning much more than intended
- Fixed covered ME cable recipe
- Fixed various recipe conflicts
- Fixed some quests requirements for EM players
Other changes
- Renamed Mana Infused Metal to Mythril
- Updated various textures
- Made the pyrotheum skip into a feature, making exactly 1 bucket of the fluid in NM is a bit silly anyways
Localization Support
- Monifactory's questbook now supports localization
- Monifactory now has a weblate instance, do %t monilang for more info
Mod changes
- Added AE2:Crafting Tree, Remove Hardcoded Colors From Functional Storage Upgrades mods
- Added Ad Astra, replaces Gregicallity Rocketry
- See above
- Added LaserIO-UEL, replaces LIO
- Updated
- Gregtech Modern
- EnderIO
- Fixes various issues with conduits, adds conduit probe.
- ExtendedAE
- Adds the Assembler Matrix
- Xtones
- Now uses the dye itemtag in its recipes
- AE2
- Network Calculation has been massively improved
- Just about everything else as well
Commit log:
- Docs update by @Xefyr0 in #1189
- Config update & remove superfluous overrides by @Xefyr0 in #1190
- Tweaks by @ThePansmith in #1193
- Assorted circuit tweaks by @Xefyr0 in #1129
- Add stonecutting recipe for Marble by @StarskyXIII in #1123
- Energy generation tweaks by @Xefyr0 in #1196
- Fix whitespace. by @tomprince in #1165
- Move GregTech ore prospector buttons to the top bar. [Hard/Expert] by @tomprince in #1197
- Recipe fixes by @Xefyr0 in #1199
- More Recipe fixes by @Xefyr0 in #1201
- Remove angel ring base recipe. by @tomprince in #1203
- Update normal mode config overrides by @Xefyr0 in #1207
- Support monicoins in compacting drawers in hard/expert. by @tomprince in #1161
- Added kelp, crying obsidian AR recipes by @tomprince in #1206
- Fix covered ME cable recipes. by @tomprince in #1202
- Various texture updates by @UnderscoreKilburn in #1205
- Fix Flux Core recipe conflict by @ThePansmith in #1210
- Quest fixes by @Xefyr0 in #1214
- Add Cable Facades mod by @Xefyr0 in #1215
- Allow any type of aluminum upgrade. by @tomprince in #1219
- Fix redstone clock quest. by @tomprince in #1218
- Fix line-endings in "Into The Microverse" chapter. by @tomprince in #1222
- Require both infinite cobble and water cells for quest. by @tomprince in #1220
- Tweak Various Microminer Recipes to push back some line skips, buffed Fusion MK3 by @Xefyr0 in #1188
- Hide some more unused things. by @tomprince in #1221
- Allow more tiers of turbo charger in quest. by @tomprince in #1204
- Revert certain texture changes with Kilaburn's PR by @Xefyr0 in #1229
- Replace
.chancedFluidInput
with 0 chance with.notConsumableFlud
by @tomprince in #1227 - Micro-optimization: use regex literal for defining microminers tag. by @tomprince in #1232
- Compact Machines optional compat script by @Xefyr0 in #1228
- Minor doc update by @ThePansmith in #1237
- Diversify the material icon sets of the AA crystals to reduce duplicates by @Xefyr0 in #1230
- Avoid useless tag for iron and diamond gears. by @tomprince in #1217
- Jetpacks localizations by @StarskyXIII in #1171
- Update ExtendAE and New Stuff Balancing by @StarskyXIII in #1125
- Allow elevators and travel anchors in cleanroom floors. by @tomprince in #1231
- Added AE2: Crafting Tree by @ThePansmith in #1238
- Add Advanced Wireless Player Charget to quest by @AkiVonAkira in #1245
- Update mods by @Xefyr0 in https://github....
Beta 0.10.5
Stable release 0.10.5.
The latest commit is 51f658b.
Refer to the action run that created this release.
What's Changed
- Fix JEI showing uncraftable bronze tier storage in NM by @ThePansmith in #1178
- Allow HV Atomic Reconstructor in quest. by @tomprince in #1180
- Added community contributed splashes by @ThePansmith in #1187
Full Changelog: 0.10.4...0.10.5
Beta 0.10.4
Stable release 0.10.4.
The latest commit is 3c5f37a.
Refer to the action run that created this release.
What's Changed
- Update post-tank wafer & chip textures by @Xefyr0 in #1139
- Update Link to CC: Tweaked in README.md by @LetticeLover in #1145
- Close #591 by @ThePansmith in #1148
- Various Fixes by @ThePansmith in #1153
- QB, Tooltip stuffs by @ThePansmith in #1154
- Updated Pauto, pex, pexex by @ThePansmith in #1155
- Shortened sugarcane despawn timer to 5 seconds by @ThePansmith in #1156
- tooltip localizations by @ThePansmith in #1157
- Various fixes by @ThePansmith in #1164
- Move GregTech ore prospector buttons to the top bar. by @tomprince in #1162
- Fix PackagedExCrafting/PackagedExExCrafting file IDs in manifest. by @tomprince in #1167
- Tooltips, texture updates (and alltheleaks) by @ThePansmith in #1170
- Close #1152 by @ThePansmith in #1174
- Replace NBT heavy Iron jetpack thrusters with KJS ones by @ThePansmith in #1175
- Update GTM by @ThePansmith in #1176
New Contributors
- @LetticeLover made their first contribution in #1145
Full Changelog: 0.10.3...0.10.4
Beta 0.10.3
Stable release 0.10.3.
The latest commit is 4d4d975.
Refer to the action run that created this release.
What's Changed
- Chinese localization update by @ZHAY10086 in #1135
- Added ExtendedAE to invtweaks override by @Cyphecx in #1127
- Updated NCN by @Echoloquate in #1136
New Contributors
- @ZHAY10086 made their first contribution in #1135
Full Changelog: 0.10.2...0.10.3
Beta 0.10.2
Stable release 0.10.2.
The latest commit is 389f00a.
Refer to the action run that created this release.
What's Changed
- Add english names for added veins. by @tomprince in #1121
- Update GTm to 1.5.3 by @ThePansmith in #1130
- Allow projector on mainmenu to be clickable, brings up fullscreen versions of the main menu bases by @ThePansmith in #1132
New Contributors
- @tomprince made their first contribution in #1121
Full Changelog: 0.10.1...0.10.2