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refactor: Fix misspelled word in comments (#1795)
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Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp

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@@ -36,7 +36,7 @@
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/* Revision History: */
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/* 3/21/2002 : Initial creation */
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/*---------------------------------------------------------------------------*/
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/AudioEventRTS.h"
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Core/GameEngine/Source/Common/Audio/AudioRequest.cpp

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////////////////////////////////////////////////////////////////////////////////
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/AudioRequest.h"
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Core/GameEngine/Source/Common/Audio/DynamicAudioEventInfo.cpp

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// Derivation of AudioEventInfo structure, for customized sounds
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// Author: Ian Barkley-Yeung, June 2003
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/DynamicAudioEventInfo.h"
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#include "Common/Xfer.h"

Core/GameEngine/Source/Common/Audio/GameAudio.cpp

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// Includes
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//----------------------------------------------------------------------------
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/GameAudio.h"
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#include "Common/AudioAffect.h"

Core/GameEngine/Source/Common/Audio/GameMusic.cpp

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// Includes
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//----------------------------------------------------------------------------
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/GameMusic.h"
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Core/GameEngine/Source/Common/Audio/GameSounds.cpp

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//----------------------------------------------------------------------------
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// Includes
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//----------------------------------------------------------------------------
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Lib/BaseType.h"
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#include "Common/GameSounds.h"

Core/GameEngine/Source/Common/CRCDebug.cpp

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////////////////////////////////////////////////////////////////////////////////
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/CRCDebug.h"
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#include "Common/Debug.h"

Core/GameEngine/Source/Common/INI/INIAudioEventInfo.cpp

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// Desc: Parsing AudioEvent, MusicTrack and DialogEvent INI entries
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/INI.h"
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#include "Common/GameAudio.h"

Core/GameEngine/Source/Common/INI/INIMiscAudio.cpp

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////////////////////////////////////////////////////////////////////////////////
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/MiscAudio.h"
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#include "Common/INI.h"

Core/GameEngine/Source/Common/INI/INIVideo.cpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/INI.h"
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#include "GameClient/VideoPlayer.h"

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