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GeneralsMD/Code/GameEngineDevice
Include/W3DDevice/GameClient
Source/W3DDevice/GameClient Expand file tree Collapse file tree 5 files changed +7
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lines changed Original file line number Diff line number Diff line change 3434#include " vertmaterial.h"
3535#include " Lib/BaseType.h"
3636#include " Common/GameType.h"
37- #include " WorldHeightMap.h"
37+ #include " W3DDevice/GameClient/ WorldHeightMap.h"
3838
3939#define MAX_ENABLED_DYNAMIC_LIGHTS 20
4040typedef UnsignedByte HeightSampleType; // type of data to store in heightmap
Original file line number Diff line number Diff line change 3434#include " vertmaterial.h"
3535#include " Lib/BaseType.h"
3636#include " Common/GameType.h"
37- #include " WorldHeightMap.h"
38- #include " BaseHeightMap.h"
37+ #include " W3DDevice/GameClient/ WorldHeightMap.h"
38+ #include " W3DDevice/GameClient/ BaseHeightMap.h"
3939
4040class W3DTerrainBackground ;
4141// / Custom render object that draws the heightmap and handles intersection tests.
Original file line number Diff line number Diff line change 3434#include " vertmaterial.h"
3535#include " Lib/BaseType.h"
3636#include " Common/GameType.h"
37- #include " WorldHeightMap.h"
38- #include " BaseHeightMap.h"
37+ #include " W3DDevice/GameClient/ WorldHeightMap.h"
38+ #include " W3DDevice/GameClient/ BaseHeightMap.h"
3939
4040#define VERTEX_BUFFER_TILE_LENGTH 32 // tiles of side length 32 (grid of 33x33 vertices).
4141
Original file line number Diff line number Diff line change 3333#include " WWLib/refcount.h"
3434#include " WWMath/vector3.h"
3535#include " W3DDevice/GameClient/TileData.h"
36- #include " ../../GameEngine/Include/ Common/MapObject.h"
36+ #include " Common/MapObject.h"
3737
3838#include " Common/STLTypedefs.h"
3939typedef std::vector<ICoord2D> VecICoord2D;
Original file line number Diff line number Diff line change 5757#include < d3dx8core.h>
5858#include " Common/GlobalData.h"
5959#include " Common/PerfTimer.h"
60+ #include " Common/Xfer.h"
6061
6162#include " GameClient/TerrainVisual.h"
6263#include " GameClient/View.h"
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