|
| 1 | +/* |
| 2 | +** Command & Conquer Generals Zero Hour(tm) |
| 3 | +** Copyright 2026 TheSuperHackers |
| 4 | +** |
| 5 | +** This program is free software: you can redistribute it and/or modify |
| 6 | +** it under the terms of the GNU General Public License as published by |
| 7 | +** the Free Software Foundation, either version 3 of the License, or |
| 8 | +** (at your option) any later version. |
| 9 | +** |
| 10 | +** This program is distributed in the hope that it will be useful, |
| 11 | +** but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | +** GNU General Public License for more details. |
| 14 | +** |
| 15 | +** You should have received a copy of the GNU General Public License |
| 16 | +** along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | +*/ |
| 18 | + |
| 19 | +#pragma once |
| 20 | + |
| 21 | +#include "WWMath/vector3.h" |
| 22 | +#include "Common/GameType.h" |
| 23 | +#include "Lib/BaseTypeCore.h" |
| 24 | + |
| 25 | +class TextureClass; |
| 26 | +class DX8IndexBufferClass; |
| 27 | +class DX8VertexBufferClass; |
| 28 | +class WorldHeightMap; |
| 29 | + |
| 30 | +class W3DScorchInterface |
| 31 | +{ |
| 32 | +public: |
| 33 | + virtual ~W3DScorchInterface() {} |
| 34 | + |
| 35 | + virtual void allocateBuffers() = 0; |
| 36 | + virtual void freeBuffers() = 0; |
| 37 | + virtual void clearAllScorches() = 0; |
| 38 | + virtual void invalidateBuffers() = 0; |
| 39 | + virtual void addScorch(Vector3 location, Real radius, Scorches type) = 0; |
| 40 | + virtual void drawScorches(WorldHeightMap& map) = 0; |
| 41 | +}; |
| 42 | + |
| 43 | +class W3DScorch : public W3DScorchInterface |
| 44 | +{ |
| 45 | +public: |
| 46 | + W3DScorch(); |
| 47 | + virtual ~W3DScorch() override; |
| 48 | + |
| 49 | + virtual void allocateBuffers() override; ///< allocate static buffers for drawing scorch marks. |
| 50 | + virtual void freeBuffers() override; ///< frees up scorch buffers. |
| 51 | + virtual void clearAllScorches() override; |
| 52 | + virtual void invalidateBuffers() override; |
| 53 | + virtual void addScorch(Vector3 location, Real radius, Scorches type) override; |
| 54 | + virtual void drawScorches(WorldHeightMap& map) override; ///< Draws the scorch mark polygons in m_vertexScorch. |
| 55 | + |
| 56 | +private: |
| 57 | + typedef struct |
| 58 | + { |
| 59 | + Vector3 location; |
| 60 | + Real radius; |
| 61 | + Int scorchType; |
| 62 | + } TScorch; |
| 63 | + |
| 64 | + enum |
| 65 | + { |
| 66 | + MAX_SCORCH_VERTEX = 8194, |
| 67 | + MAX_SCORCH_INDEX = 6 * 8194, |
| 68 | + MAX_SCORCH_MARKS = 500, |
| 69 | + SCORCH_MARKS_IN_TEXTURE = 9, |
| 70 | + SCORCH_PER_ROW = 3 |
| 71 | + }; |
| 72 | + |
| 73 | + void updateScorches(WorldHeightMap& map); ///< Update m_vertexScorch and m_indexScorch so all scorches will be drawn. |
| 74 | + |
| 75 | + DX8VertexBufferClass* m_vertexScorch; ///< Scorch vertex buffer. |
| 76 | + DX8IndexBufferClass* m_indexScorch; ///< indices defining a triangles for the scorch drawing. |
| 77 | + TextureClass* m_scorchTexture; ///< Scorch mark texture |
| 78 | + Int m_curNumScorchVertices; ///< number of vertices used in m_vertexScorch. |
| 79 | + Int m_curNumScorchIndices; ///< number of indices used in m_indexScorch. |
| 80 | + TScorch m_scorches[MAX_SCORCH_MARKS]; |
| 81 | + Int m_numScorches; |
| 82 | + Int m_scorchesInBuffer; ///< how many are in the buffers. If less than numScorches, we need to update |
| 83 | +}; |
| 84 | + |
| 85 | +class W3DScorchDummy : public W3DScorchInterface |
| 86 | +{ |
| 87 | +public: |
| 88 | + virtual void allocateBuffers() override {} |
| 89 | + virtual void freeBuffers() override {} |
| 90 | + virtual void clearAllScorches() override {} |
| 91 | + virtual void invalidateBuffers() override {} |
| 92 | + virtual void addScorch(Vector3, Real, Scorches) override {} |
| 93 | + virtual void drawScorches(WorldHeightMap&) override {} |
| 94 | +}; |
0 commit comments