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Game client lags significantly when AI units try to find waypoints on large maps #100

@xezon

Description

@xezon

Game client lags significantly when AI units try to find waypoints on large maps. Easily reproducible on Twilight Flame map by placing a hard AI on top and player on bottom. AI will send units, piles them up on the cliffs, and cause lag spikes.

Explanation of issue from Map Creator perspective:

Replay file with lags:
ai_pathfinding_lag.zip
00-03-45_2v6_PC03_ss_HardAI_HardAI_HardAI_HardAI_HardAI_HardAI.zip

Game Room setup:
shot_20211007_181933_2

Units clogging and causing lags:
shot_20211007_183248_3

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    CriticalSeverity: Minor < Major < Critical < BlockerPerformanceIs a performance concernZHRelates to Zero Hour

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