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local player is quite useful because it allows defining the player without needing to reference their specific index (e.g., "player-0 to player-7"). This means that using local player, an action can be triggered for all players without having to write separate scripts for each one—saving a lot of effort compared to manually creating eight scripts.
Unfortunately, local player tends to cause mismatches in multiplayer matches. While there are some scripts where local player works without issues, making it function correctly often requires using unconventional or "quirky" methods to avoid desync problems.
Steps to reproduce
Select a script that using a player as its default value in worldbuilder...
Select Local Player ...thats pretty much it
Attachments
No response
The text was updated successfully, but these errors were encountered:
AdrianeYves
changed the title
Using the <local player> value in worldbuilder most of the times triggers a mismatch in game
Using the <local player> value in WorldBuilder often triggers a mismatch in-game.
Mar 6, 2025
Area(s) with this issue?
This bug is a graphical glitch or error
Describe the issue
local player is quite useful because it allows defining the player without needing to reference their specific index (e.g., "player-0 to player-7"). This means that using local player, an action can be triggered for all players without having to write separate scripts for each one—saving a lot of effort compared to manually creating eight scripts.
Unfortunately, local player tends to cause mismatches in multiplayer matches. While there are some scripts where local player works without issues, making it function correctly often requires using unconventional or "quirky" methods to avoid desync problems.
Steps to reproduce
Attachments
No response
The text was updated successfully, but these errors were encountered: