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We have a coop mission map where dead units can be collected by infecteds and turn them into zeds -- the problem is that if the unit or the crate have huge collision it can be collected by multiple times.
We use the cut crate logic where its spawned units but i am pretty sure all crates are affected by the bug.
Steps to reproduce
have 2 or more units stand on a crate
Attachments
No response
The text was updated successfully, but these errors were encountered:
I think I will mark this as Enhancement for now since this feature was never used in the vanilla games.
But this happens in 1v1 games aswel, someone “mistakenly” leaves a couple rangers by his drop zone and when the crates fall, some of them don’t drop on the drop zone resulting in extra cash being generated for free.
It is not easily noticeable in most games but this is definitely a bug that gives people an unfair advantage
Area(s) with this issue?
No response
Describe the issue
We have a coop mission map where dead units can be collected by infecteds and turn them into zeds -- the problem is that if the unit or the crate have huge collision it can be collected by multiple times.
We use the cut crate logic where its spawned units but i am pretty sure all crates are affected by the bug.
Steps to reproduce
Attachments
No response
The text was updated successfully, but these errors were encountered: