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1.0.89 1.完善Module文档
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TippingGame committed Dec 26, 2024
1 parent e0fb6a9 commit 85c15ed
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3 changes: 3 additions & 0 deletions CHANGELOG.md
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@@ -1,5 +1,8 @@
# Changelog

## [1.0.89] - 2024-12-27
1.完善Module文档

## [1.0.88] - 2024-12-26
1.修复StaticModule缺少Init

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2 changes: 1 addition & 1 deletion Tests/Module/DemoStaticModule.cs
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Expand Up @@ -21,7 +21,7 @@ void Start()
}
}

// 继承StaticModule的自定义静态模块
// 继承StaticModule的自定义静态模块
public class StaticModuleClass : StaticModule
{
public static StaticModuleClass Instance => GetInstance<StaticModuleClass>();
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16 changes: 8 additions & 8 deletions Tests/Module/README.md
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Expand Up @@ -39,7 +39,7 @@ Unity F8 Module模块中心组件。提供三种模块可使用。
[UpdateRefresh]
[LateUpdateRefresh]
[FixedUpdateRefresh]
public class DemoModuleCenterMonoClass : ModuleSingletonMono<DemoModuleCenterMonoClass>, IModule
public class DemoModuleCenterClass : ModuleSingleton<DemoModuleCenterClass>, IModule
{
public void OnInit(object createParam)
{
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/*----------------------------自定义静态模块功能----------------------------*/

// 获取所有模块,并调用进入游戏
foreach (var center in StaticModule.GetSubCenter())
// 获取所有静态模块,并调用进入游戏
foreach (var center in StaticModule.GetStaticModule())
{
center.Value.OnEnterGame();
}
// 获取指定模块
StaticModule demo = StaticModule.GetCenterByType(typeof(StaticModuleClass));
// 使用模块

// 获取指定静态模块
StaticModule demo = StaticModule.GetStaticModuleByType(typeof(StaticModuleClass));

// 使用静态模块
StaticModuleClass.Instance.OnEnterGame();

// 继承StaticModule的自定义模块
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16 changes: 8 additions & 8 deletions Tests/Module/README_EN.md
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Expand Up @@ -39,7 +39,7 @@ Unity F8 Module模块中心组件。提供三种模块可使用。
[UpdateRefresh]
[LateUpdateRefresh]
[FixedUpdateRefresh]
public class DemoModuleCenterMonoClass : ModuleSingletonMono<DemoModuleCenterMonoClass>, IModule
public class DemoModuleCenterClass : ModuleSingleton<DemoModuleCenterClass>, IModule
{
public void OnInit(object createParam)
{
Expand Down Expand Up @@ -70,16 +70,16 @@ Unity F8 Module模块中心组件。提供三种模块可使用。

/*----------------------------自定义静态模块功能----------------------------*/

// 获取所有模块,并调用进入游戏
foreach (var center in StaticModule.GetSubCenter())
// 获取所有静态模块,并调用进入游戏
foreach (var center in StaticModule.GetStaticModule())
{
center.Value.OnEnterGame();
}
// 获取指定模块
StaticModule demo = StaticModule.GetCenterByType(typeof(StaticModuleClass));
// 使用模块

// 获取指定静态模块
StaticModule demo = StaticModule.GetStaticModuleByType(typeof(StaticModuleClass));

// 使用静态模块
StaticModuleClass.Instance.OnEnterGame();

// 继承StaticModule的自定义模块
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2 changes: 1 addition & 1 deletion package.json
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Expand Up @@ -2,7 +2,7 @@
"name": "com.tippinggame.f8framework",
"displayName": "F8Framework",
"description": "Unity F8Framework Core",
"version": "1.0.88",
"version": "1.0.89",
"unity": "2021.3",
"license": "MIT",
"keywords": ["Unity", "Framework", "Core"],
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