Goblend is a Blender addon and a Godot addon that allows you to export your Blender scenes into Godot with a click of a button. Its features include:
- Bake materials automatically to textures (if needed), for direct use in Godot
- Export nested scenes correctly by instantiating child scenes in Godot
- Fine-grained control over how materials and other resources are exported
- Collisions (primitive and/or convex) directly inside of Blender
- Converting basic Blender shaders directly to Godot shader code
- Correct lighting by extracting information from existing Godot scenes
- Basic support for material animations
- High customizability by defining default settings with a config file
- More settings like transparency mode, cull mode, or groups to set in Blender
- Including existing Godot scenes in the exported scene
For documentation, visit goblend.dev.
Installation instructions can also be found in the documentation, this is the direct link.
See CONTRIBUTING.md for guidelines.
Feel free to create issues for bug reports, suggestions or feedback. Before reporting a bug, make sure that:
- you read the documentation
- it is not reported yet