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Roadmap

Andrea edited this page Mar 5, 2020 · 19 revisions

Weasel roadmap

This document defines a high level roadmap for weasel development.

Next features

Please have look at the project board!

Items under consideration

  • Graveyard for defeated creatures / objects.

  • Provide generic, feature-rich implementations of Statistic, Ability and rules.

Items discarded

  • Labels for entities.

    The same functionality can be expressed with long lasting effects.

  • Event to transform a creature into another one.

    It can be done by altering / regenerating a creature's statistics and abilities.

  • Replace usage of HashMaps with sorted vectors.

    Fixed iteration order consistency by switching to IndexMaps.

  • A function in RoundsRules to fire events in between rounds.

    Redundant. on_round_end/on_round_start do the same thing.