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committedMar 1, 2025
UPBGE: Fix wrong parenthesis in BKE_rigidbody_sync_transform
Sorry, I did a mistake in previous commit @lordloki... (previous commit: 4930df4 )
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‎source/blender/blenkernel/intern/rigidbody.cc

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@@ -2070,7 +2070,7 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Scene *scene, Object *ob
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/* use rigid body transform after cache start frame if objects is not being transformed */
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if ((BKE_rigidbody_check_sim_running(rbw, ctime) &&
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(!(ob->base_flag & BASE_SELECTED && G.moving & G_TRANSFORM_OBJ)) || use_interactive_rb))
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(!(ob->base_flag & BASE_SELECTED && G.moving & G_TRANSFORM_OBJ))) || use_interactive_rb)
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{
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float mat[4][4], size_mat[4][4], size[3];
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lordloki commented on Mar 2, 2025

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