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Merge pull request #8124 from Unity-Technologies/internal/2021.3/staging
Internal/2021.3/staging
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‎Packages/com.unity.render-pipelines.high-definition/Documentation~/AOVs.md

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## Custom Pass AOVs
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Finally, you can use AOVs to output the results of [custom passes](Custom-Pass.md). In particular, you can output the cumulative results of all custom passes that are active on every custom pass injection point. This can be useful to output arbitrary information that custom passes compute, such as the Object ID of the Scene GameObjects.
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## Rendering Precission
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## Rendering precision
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By default AOVs are rendering at the precision and format selected in the HDRP asset. If the AOVRequest is configured with *SetOverrideRenderFormat* option set to true, then rendering will use the same precision as the user allocated AOV output buffer.
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## Scripting API example

‎Packages/com.unity.render-pipelines.high-definition/Documentation~/Default-Settings-Window.md

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The **Default Volume Profile Asset** (A) references a Volume Profile in the HDRP package folder called `DefaultSettingsVolumeProfile` by default. Below it, you can add [Volume overrides](Volume-Components.md), and edit their properties. You can assign your own Volume Profile to this property field. Be aware that this property must always reference a Volume Profile. If you assign your own Volume Profile and then delete it, HDRP automatically re-assigns the `DefaultSettingsVolumeProfile` from the HDRP package folder.
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The **LookDev Volume Profile Asset** (B) references the Volume Profile HDRP uses in the [LookDev window](Look-Dev.md). This Asset works in almost the same way as the Default Volume Profile Asset, except that it overrides [Visual Environment Components](Override-Visual-Environment.md) and sky components.![](Images/HDRPgs_Volume_Profiles.png)
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The **LookDev Volume Profile Asset** (B) references the Volume Profile HDRP uses in the [LookDev window](Look-Dev.md). This Asset works in almost the same way as the Default Volume Profile Asset, except it overrides [Visual Environment Components](Override-Visual-Environment.md) and sky components.
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## Diffusion Profile Assets
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HDRP provides one list for each post processing injection point. See the [Custom Post Process](Custom-Post-Process.md) documentation for more details.
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![](Images/HDRPgs_Custom_PP.png)
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## Miscellaneous
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| **Property** | **Description** |

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