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73 changes: 73 additions & 0 deletions src/ServerTools/Command/NPCSpawnRate.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,73 @@
using LazyAPI.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using TShockAPI;

namespace ServerTools.Command;

[Command("spawnrate", "sr")]
[Permissions("server.tool.npcspawn")]
public class NPCSpawnRate
{
[Alias("enable", "on")]
[RealPlayer]
public static void Enable(CommandArgs args)
{
var rate = GetPlayerSpawnItem(args.Player.TPlayer);
rate.Enable = true;
args.Player.SendInfoMessage(GetString($"开启怪物生成率,当前生成率{{spawnRate: {rate.spawnRate}, maxSpawn: {rate.maxSpawns}}}"));
}

[Alias("off")]
[RealPlayer]
public static void Off(CommandArgs args)
{
if(Plugin.PlayerSpawnRates.TryGetValue(args.Player.TPlayer, out var rate))
{
rate.Enable = false;
}
args.Player.SendInfoMessage(GetString("已关闭怪物生成率"));
}

[Alias("rate")]
[RealPlayer]
public static void ModifySpawnRate(CommandArgs args, int num)
{
var rate = GetPlayerSpawnItem(args.Player.TPlayer);
rate.spawnRate = num;
args.Player.SendInfoMessage(GetString($"设置生成速率{{spawnRate: {rate.spawnRate}, maxSpawn: {rate.maxSpawns}}}"));
}

[Alias("max")]
[RealPlayer]
public static void ModifySpawnMax(CommandArgs args, int max)
{
var rate = GetPlayerSpawnItem(args.Player.TPlayer);
rate.maxSpawns = max;
args.Player.SendInfoMessage(GetString($"设置最大生成数量{{spawnRate: {rate.spawnRate}, maxSpawn: {rate.maxSpawns}}}"));
}

[Alias("help")]
public static void Help(CommandArgs args)
{
args.Player.SendInfoMessage(GetString("/spawnrate on 启用生成率修改"));
args.Player.SendInfoMessage(GetString("/spawnrate off 关闭生成率修改"));
args.Player.SendInfoMessage(GetString("/spawnrate rate [生成率] 设置怪物生成速率(越小越快)"));
args.Player.SendInfoMessage(GetString("/spawnrate max [数量] 设置每次生成最大可生成数量)"));
}

private static Plugin.PlayerSpawnRate GetPlayerSpawnItem(Player player)
{
if(Plugin.PlayerSpawnRates.TryGetValue(player, out var item))
{
return item;
}
var rate = new Plugin.PlayerSpawnRate();
Plugin.PlayerSpawnRates[player] = rate;
return rate;
}
}
2 changes: 1 addition & 1 deletion src/ServerTools/ModifyClientDetect.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ public static void CheckModify(MessageBuffer instance, int value)
var player = TShockAPI.TShock.Players[instance.whoAmI];
if (CheckPacket(value) && player != null)
{
var text = $"[警告]玩家 {player.Name} 使用修改后的客户端进入服务器!";
var text = GetString($"[警告]玩家 {player.Name} 使用修改后的客户端进入服务器!");
TShockAPI.TShock.Log.ConsoleWarn(text);
TShockAPI.TShock.Utils.Broadcast(text, Microsoft.Xna.Framework.Color.Red);
if(Config.Instance.KickCheater)
Expand Down
20 changes: 20 additions & 0 deletions src/ServerTools/Plugin.Handler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,13 @@
namespace ServerTools;
public partial class Plugin
{
internal class PlayerSpawnRate
{
public int spawnRate = 600;
public int maxSpawns = 5;
public bool Enable = false;
}

private static long TimerCount = 0;

private readonly Dictionary<string, DateTime> PlayerDeath = [];
Expand All @@ -22,6 +29,19 @@ public partial class Plugin

public static readonly List<TSPlayer> ActivePlayers = [];

internal static readonly Dictionary<Player, PlayerSpawnRate> PlayerSpawnRates = [];

private void Spawner_GetSpawnRate(On.Terraria.NPC.Spawner.orig_GetSpawnRate orig, NPC.Spawner self, Player player, out int spawnRate, out int maxSpawns)
{
if(PlayerSpawnRates.TryGetValue(player, out var inner) && inner.Enable)
{
spawnRate = inner.spawnRate;
maxSpawns = inner.maxSpawns;
return;
}
orig(self, player, out spawnRate, out maxSpawns);
}

private void OnGreet(GreetPlayerEventArgs args)
{
var ply = TShock.Players[args.Who];
Expand Down
3 changes: 2 additions & 1 deletion src/ServerTools/Plugin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ public partial class Plugin : LazyPlugin

public override string Name => Assembly.GetExecutingAssembly().GetName().Name!;

public override Version Version => new Version(1, 3, 0, 0);
public override Version Version => new Version(1, 3, 0, 1);

public const string ReaderPath = "ReaderPlayers";

Expand Down Expand Up @@ -44,6 +44,7 @@ public override void Initialize()
GetDataHandlers.KillMe.Register(this.KillMe);
GetDataHandlers.PlayerSpawn.Register(this.OnPlayerSpawn);
GetDataHandlers.PlayerUpdate.Register(this.OnUpdate);
On.Terraria.NPC.Spawner.GetSpawnRate += this.Spawner_GetSpawnRate;
HookManager.Add(typeof(TSRestPlayer).GetConstructor([typeof(string), typeof(TShockAPI.Group)])!, RestPlayerCtor);
HookManager.Add(typeof(Commands).GetMethod("ViewAccountInfo", BindingFlags.NonPublic | BindingFlags.Static)!, ViewAccountInfo);
OnTimer += this.OnUpdatePlayerOnline;
Expand Down
7 changes: 7 additions & 0 deletions src/ServerTools/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,10 @@
| /readplayer | servertool.readplayer.use | 读取并保存文件夹下所有存档到数据库 |
| /readplayer [文件名] | servertool.readplayer.use | 读取并保存文件夹下指定文存档到数据库 |
| /readplayer [文件名] [角色名] | servertool.readplayer.use | 读取存档到指定角色下 |
| /spawnrate on | server.tool.npcspawn | 启用生成率修改 |
| /spawnrate off | server.tool.npcspawn | 关闭生成率修改 |
| /spawnrate rate [速率] | server.tool.npcspawn | 修改生成速率 |
| /spawnrate max [数量] | server.tool.npcspawn | 修改生成数量 |

## REST API

Expand Down Expand Up @@ -164,6 +168,9 @@

## 更新日志

### v1.3.0.1
- 添加修改NPC生成速率

### v1.3.0.0
— 检测作弊者

Expand Down
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