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update(servertool):可以修改npc生成速度,作用于单个玩家附近。 #1114
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,73 @@ | ||
| using LazyAPI.Attributes; | ||
| using System; | ||
| using System.Collections.Generic; | ||
| using System.Linq; | ||
| using System.Text; | ||
| using System.Threading.Tasks; | ||
| using Terraria; | ||
| using TShockAPI; | ||
|
|
||
| namespace ServerTools.Command; | ||
|
|
||
| [Command("spawnrate", "sr")] | ||
| [Permissions("server.tool.npcspawn")] | ||
| public class NPCSpawnRate | ||
| { | ||
| [Alias("enable", "on")] | ||
| [RealPlayer] | ||
| public static void Enable(CommandArgs args) | ||
| { | ||
| var rate = GetPlayerSpawnItem(args.Player.TPlayer); | ||
| rate.Enable = true; | ||
| args.Player.SendInfoMessage(GetString($"开启怪物生成率,当前生成率{{spawnRate: {rate.spawnRate}, maxSpawn: {rate.maxSpawns}}}")); | ||
| } | ||
|
|
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| [Alias("off")] | ||
| [RealPlayer] | ||
| public static void Off(CommandArgs args) | ||
| { | ||
| if(Plugin.PlayerSpawnRates.TryGetValue(args.Player.TPlayer, out var rate)) | ||
| { | ||
| rate.Enable = false; | ||
| } | ||
| args.Player.SendInfoMessage(GetString("已关闭怪物生成率")); | ||
| } | ||
|
|
||
| [Alias("rate")] | ||
| [RealPlayer] | ||
| public static void ModifySpawnRate(CommandArgs args, int num) | ||
| { | ||
| var rate = GetPlayerSpawnItem(args.Player.TPlayer); | ||
| rate.spawnRate = num; | ||
| args.Player.SendInfoMessage(GetString($"设置生成速率{{spawnRate: {rate.spawnRate}, maxSpawn: {rate.maxSpawns}}}")); | ||
| } | ||
|
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| [Alias("max")] | ||
| [RealPlayer] | ||
| public static void ModifySpawnMax(CommandArgs args, int max) | ||
| { | ||
| var rate = GetPlayerSpawnItem(args.Player.TPlayer); | ||
| rate.maxSpawns = max; | ||
| args.Player.SendInfoMessage(GetString($"设置最大生成数量{{spawnRate: {rate.spawnRate}, maxSpawn: {rate.maxSpawns}}}")); | ||
| } | ||
|
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| [Alias("help")] | ||
| public static void Help(CommandArgs args) | ||
| { | ||
| args.Player.SendInfoMessage(GetString("/spawnrate on 启用生成率修改")); | ||
| args.Player.SendInfoMessage(GetString("/spawnrate off 关闭生成率修改")); | ||
| args.Player.SendInfoMessage(GetString("/spawnrate rate [生成率] 设置怪物生成速率(越小越快)")); | ||
| args.Player.SendInfoMessage(GetString("/spawnrate max [数量] 设置每次生成最大可生成数量)")); | ||
| } | ||
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| private static Plugin.PlayerSpawnRate GetPlayerSpawnItem(Player player) | ||
| { | ||
| if(Plugin.PlayerSpawnRates.TryGetValue(player, out var item)) | ||
| { | ||
| return item; | ||
| } | ||
| var rate = new Plugin.PlayerSpawnRate(); | ||
| Plugin.PlayerSpawnRates[player] = rate; | ||
| return rate; | ||
| } | ||
| } | ||
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