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Hollow Knight Neuro Integration

Prerequisites

  • .NET 8 SDK - If on Windows, download and install the .NET SDK x64 for Windows
  • Hollow Knight
  • Neuro Agent running locally (e.g. neuro-api-tony)
  • Environment variable NEURO_SDK_WS_URL pointing to the Neuro Agent (example value ws://localhost:8000)

Installation

  1. Install BepInEx 5 (more comfortable using it than the HK-specific mod loader).
  2. Copy dll files from your Hollow Knight installation to ./lib.
  3. Run dotnet build from the root of this repository.
  4. Copy ./bin/Debug/netstandard2.1/FSharp.Core.dll to Hollow Knight/BepInEx/core.
  5. Copy ./bin/Debug/netstandard2.1/HollowNeuro.dll to Hollow Knight/BepInEx/plugins.

Extra tools that were used in the development are included in a separate repo, however they are unlikely to be usable as-is and should be primarily used for reference.

For pathfinding, data from Hollow Knight Randomizer has been integrated - it allowed (mostly) accurately determining room transition reachability.

Disclaimer

Hollow Knight is owned by Team Cherry. This project is unaffiliated with Team Cherry and does not distribute or include any Team Cherry assets.

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