This repo contains the rules and materials for the "Disaster Game" developed by Silvestr Tkáč for the FAB25 Workshop organized by Wakoma, titled: "Distributed Disaster Response: Open source, offline, off-grid solutions for resilient manufacturing". This workshop was kindly sponsored by the Offline Internet Consortium.
The following rules and steps can be found in the "Handout" presentation in the materials folder.
- Every 5 minutes, narrator draws from the Random Event Deck.
- These simulate real-world chaos: tool loss, rain, disease spread, misinformation.
- Teams must adjust their strategy on the fly
- 5 minutes represents: 12 hours in a simulated scenario.
- Mobile phones can be used in airplane mode for the first 10 minutes, e.g. as a light source.
- Energy vouchers - each voucher represents 1 hour of electricity provided by a battery with an inverter. If electricity is needed for some of the solution vouchers must be used.
| Time | Phase | Description |
|---|---|---|
| 0–5 min | Narrative | Lights off, phones off, disaster story read |
| 5–10 min | Needs Selection | Facilitator offers 10 realistic needs randomly chosen from the needs cards; participants vote/select 4, remaining 2 needs are drawn randomly. |
| 10–15 min | Team Formation | Teams self-organize around chosen needs, if the group wants to act as one, it is possible. |
| 15–45 min | Simulation (Response Phase) | Teams work on building response plans, negotiating for tools, responding to random events every 5 min. |
| 45–55 min | Team Reports | Each team shares: what was made, how, using what resources, and how they overcame disruptions (especially communications and energy outages). Identify resources on the map according to reality. |
| 55–60 min | Debrief | Facilitator leads reflection and discusses real-world applications. |
Special thanks to Silvestr Tkáč, Victoria Wenzelmann, and all participants from the original workshop. Many thanks to OLI for sponsoring the workshop.
