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Various updates #2

Merged
merged 13 commits into from
Aug 31, 2024
Merged

Various updates #2

merged 13 commits into from
Aug 31, 2024

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DARwins1
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- Finished updating structure sets
- Mitigated "Pain Zones":
	- Hellraiser territory frequent pathways
	- Royalist central factory base
	- Royalist river LZ
	- The Pit
	- Royalist outer base cyborg factory area
	- Royalist final base front entrance
	- Small pond south of the western AA hill
- Lowered the maximum amount of structures the Hellraisers need to build to negotiate (20 -> 12)
- Reduced the number of defenses at the first Royalist outpost
	- Removed the north side's hardpoints and walls
	- The bunkers on both sides are now absent on difficulties below Hard
- Made structure replacement preserve structure rotation
- Removed the Heavy Cannon from the techs the Coalition give on alliance
- Made the pathway to the east of the player's base more noticable
- Made the factory-managed units of the AMPHOS port factory self-destruct when the base is destroyed
- Added a unit cap for factory units to prevent a massive pileup at Repair Facilities
- The north island Royalist truck now self-destructs when that base is destroyed while doing the AMPHOS quest
- Increased the starting power on all difficulties (from ~2000 to 1/2 of max power)
- Made the Resistance focus specifically on the first Royalist outpost in the early game
- Don't have AMPHOS use MRP VTOLs against the Royalists because they suck bad
- Mark artifacts on the map whenever they are dropped
- Lower the amount of units in hover assaults (about 60% of the units of a ground assault)
- Royalist assaults now end when less than 20% of the assault group remains (instead of needing to wipe out every single unit)
- Remaining faction bases on the map are now marked once the main base is eradicated
- Mark the Royalist island base on the map after being told to destroy it
- Add a message telling the player to move out of the islands and let AMPHOS reclaim them
- AMPHOS now produces VTOLs slightly faster (35 sec delay -> 30 sec delay)
- Royalists now produce VTOLs significantly slower (90 sec -> 120 sec for "light" VTOLs, 120 sec -> 200 sec for "heavy" VTOLs)
- Royalists now produce bomber-type VTOLs roughly half as often as before (in favor of other VTOL templates)
- Adjusted Phosphor and Thermite Bomb stats:
	- Phosphor Bomb Bay: Direct impact damage dramatically reduced (300 -> 56)
	- Phosphor Bomb Bay: Burn area DOT reduced (70 -> 36)
	- Phosphor Bomb Bay: Burn area size reduced (256 -> 192)
	- Thermite Bomb Bay: Direct impact damage dramatically reduced (500 -> 80)
	- Thermite Bomb Bay: Burn area size reduced (384 -> 288)
- Added an earlier artifact for the Twin Machinegun (which can now be acquired before allying/fighting the Resistance)
- Rearranged the terrain in front of the Resistance base to hopefully make it less grind-y to attack
- Widened the Coalition-Hellraiser bridges
- Added some early pre-hardcrete defensive structures (Light Cannon Emplacement, Flamer Emplacement, Mini-Rocket Guard Tower)
	- Also made the Resistance and Hellraisers use some of these structures
- Researching Hardcrete now also grants the hardened versions of the Sensor Tower and Mini-Rocket Tower as well
- The Twin Machinegun Guard Tower's power cost was reduced slightly
- Added Heavy Machinegunner Cyborgs (Cyborgs armed with Heavy Machineguns), which become available after researching the Heavy Machinegun
	- Royalists now use these instead of Heavy Gunners in the early game
	- All Coalition are replaced by these as well
	- Hellraiser Machinegunners are also replaced with these on Hard or above
- Added the Heavy Rocket Array (from Multiplayer/Skirmish)
	- The HRA can be acquired by allying with AMPHOS, or from an artifact found in their base
	- MRA batteries in the AMPHOS main base have been replaced with HRA batteries, AMPHOS will also deploy HRA units instead of MRA units if attacked on Normal or higher
	- The Royalists can also start equipping these on their units later on as well
- Changed the Coalition's "alternate" color from Gray to Brown
- Implemented the game guide
	- Some topics have been altered or added to better fit with Fractured Kingdom
- Added an extra ramp entrance to the north side of the Coalition's main base
- Fixed the Coalition's commander losing its label
- Fixed typos in the new guide entries
- Fixed syntax errors
- Added hooks to events.js so that guide topics will actually display.
- Removed references and implications in the guide of there being more than one mission.
- Changed the Artillery damage modifier against Cyborgs (130% -> 90%).
- Fixed the Alliances guide topic not appearing after allying with the Resistance
- Fixed guide topics mistakenly NOT popping up below hard and only appearing on Hard+
- Changed the starting Sensor template to use Half-tracks instead of Wheels
- Added a convenient starting template that uses the Twin Machinegun
- Royalist transports can now deploy HRA units
- Reduced the research times of just about everything
	- This should be especially noticeable for later technologies
- Fixed two conflicting instances of `cam_eventResearched()` in events.js
- Fixed guide topics only not popping up on Insane (instead of Hard or above)
- Fixed syntax errors
- Increased MRA and HRA emplacement HP (200 -> 400) to be in-line with other emplacements
- Set all emplacements structures to be universally MEDIUM
- Fixed the Resistance inadvertently building Machinegunners instead of Heavy Machinegunners at their sub base
- Increased Phosphor Bomb DOT (36 ->48)
- Decreased Cluster Bomb direct damage (300 -> 240) and splash damage (180 -> 144)
- Decreased HEAP Bomb direct damage (500 -> 400) and splash damage (300 -> 240)
- Fixed Resistance not actually focusing on the first Royalist outpost like they're SUPPOSED to
- Fixed the bunkers around the first Royalist outpost not properly disappearing on difficulties below Hard
- Updated mod-info.json
- Fixed a grammar error in one of the Queen's transmissions.
- Minor tweaks to some guide pages.
- Fixed the AMPHOS HRA template not using the Python.
- The Lancer Hardpoint research topic no longer has the "accuracy upgrade" icon.
@DARwins1 DARwins1 merged commit 4ef65f0 into main Aug 31, 2024
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@DARwins1 DARwins1 deleted the update branch August 31, 2024 20:34
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