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Various updates #2
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- Finished updating structure sets - Mitigated "Pain Zones": - Hellraiser territory frequent pathways - Royalist central factory base - Royalist river LZ - The Pit - Royalist outer base cyborg factory area - Royalist final base front entrance - Small pond south of the western AA hill - Lowered the maximum amount of structures the Hellraisers need to build to negotiate (20 -> 12) - Reduced the number of defenses at the first Royalist outpost - Removed the north side's hardpoints and walls - The bunkers on both sides are now absent on difficulties below Hard - Made structure replacement preserve structure rotation - Removed the Heavy Cannon from the techs the Coalition give on alliance - Made the pathway to the east of the player's base more noticable - Made the factory-managed units of the AMPHOS port factory self-destruct when the base is destroyed - Added a unit cap for factory units to prevent a massive pileup at Repair Facilities - The north island Royalist truck now self-destructs when that base is destroyed while doing the AMPHOS quest - Increased the starting power on all difficulties (from ~2000 to 1/2 of max power) - Made the Resistance focus specifically on the first Royalist outpost in the early game - Don't have AMPHOS use MRP VTOLs against the Royalists because they suck bad - Mark artifacts on the map whenever they are dropped - Lower the amount of units in hover assaults (about 60% of the units of a ground assault) - Royalist assaults now end when less than 20% of the assault group remains (instead of needing to wipe out every single unit)
- Remaining faction bases on the map are now marked once the main base is eradicated - Mark the Royalist island base on the map after being told to destroy it - Add a message telling the player to move out of the islands and let AMPHOS reclaim them - AMPHOS now produces VTOLs slightly faster (35 sec delay -> 30 sec delay) - Royalists now produce VTOLs significantly slower (90 sec -> 120 sec for "light" VTOLs, 120 sec -> 200 sec for "heavy" VTOLs) - Royalists now produce bomber-type VTOLs roughly half as often as before (in favor of other VTOL templates) - Adjusted Phosphor and Thermite Bomb stats: - Phosphor Bomb Bay: Direct impact damage dramatically reduced (300 -> 56) - Phosphor Bomb Bay: Burn area DOT reduced (70 -> 36) - Phosphor Bomb Bay: Burn area size reduced (256 -> 192) - Thermite Bomb Bay: Direct impact damage dramatically reduced (500 -> 80) - Thermite Bomb Bay: Burn area size reduced (384 -> 288) - Added an earlier artifact for the Twin Machinegun (which can now be acquired before allying/fighting the Resistance)
- Rearranged the terrain in front of the Resistance base to hopefully make it less grind-y to attack - Widened the Coalition-Hellraiser bridges - Added some early pre-hardcrete defensive structures (Light Cannon Emplacement, Flamer Emplacement, Mini-Rocket Guard Tower) - Also made the Resistance and Hellraisers use some of these structures - Researching Hardcrete now also grants the hardened versions of the Sensor Tower and Mini-Rocket Tower as well - The Twin Machinegun Guard Tower's power cost was reduced slightly - Added Heavy Machinegunner Cyborgs (Cyborgs armed with Heavy Machineguns), which become available after researching the Heavy Machinegun - Royalists now use these instead of Heavy Gunners in the early game - All Coalition are replaced by these as well - Hellraiser Machinegunners are also replaced with these on Hard or above - Added the Heavy Rocket Array (from Multiplayer/Skirmish) - The HRA can be acquired by allying with AMPHOS, or from an artifact found in their base - MRA batteries in the AMPHOS main base have been replaced with HRA batteries, AMPHOS will also deploy HRA units instead of MRA units if attacked on Normal or higher - The Royalists can also start equipping these on their units later on as well - Changed the Coalition's "alternate" color from Gray to Brown
- Added an extra ramp entrance to the north side of the Coalition's main base - Fixed the Coalition's commander losing its label - Fixed typos in the new guide entries - Fixed syntax errors
- Added hooks to events.js so that guide topics will actually display. - Removed references and implications in the guide of there being more than one mission. - Changed the Artillery damage modifier against Cyborgs (130% -> 90%).
- Fixed the Alliances guide topic not appearing after allying with the Resistance - Fixed guide topics mistakenly NOT popping up below hard and only appearing on Hard+ - Changed the starting Sensor template to use Half-tracks instead of Wheels - Added a convenient starting template that uses the Twin Machinegun
- Fixed two conflicting instances of `cam_eventResearched()` in events.js - Fixed guide topics only not popping up on Insane (instead of Hard or above) - Fixed syntax errors - Increased MRA and HRA emplacement HP (200 -> 400) to be in-line with other emplacements - Set all emplacements structures to be universally MEDIUM - Fixed the Resistance inadvertently building Machinegunners instead of Heavy Machinegunners at their sub base - Increased Phosphor Bomb DOT (36 ->48) - Decreased Cluster Bomb direct damage (300 -> 240) and splash damage (180 -> 144) - Decreased HEAP Bomb direct damage (500 -> 400) and splash damage (300 -> 240)
- Fixed Resistance not actually focusing on the first Royalist outpost like they're SUPPOSED to - Fixed the bunkers around the first Royalist outpost not properly disappearing on difficulties below Hard - Updated mod-info.json
- Fixed a grammar error in one of the Queen's transmissions.
- Minor tweaks to some guide pages. - Fixed the AMPHOS HRA template not using the Python. - The Lancer Hardpoint research topic no longer has the "accuracy upgrade" icon.
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