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Thermite Bomb Bay: Burn area size reduced (384 -> 288)
Added an earlier artifact for the Twin Machinegun (which can now be acquired before allying/fighting the Resistance)
Rearranged the terrain in front of the Resistance base to hopefully make it less grind-y to attack
Widened the Coalition-Hellraiser bridges
Added some early pre-hardcrete defensive structures (Light Cannon Emplacement, Flamer Emplacement, Mini-Rocket Guard Tower)
Also made the Resistance and Hellraisers use some of these structures
Researching Hardcrete now also grants the hardened versions of the Sensor Tower and Mini-Rocket Tower as well
The Twin Machinegun Guard Tower's power cost was reduced slightly
Added Heavy Machinegunner Cyborgs (Cyborgs armed with Heavy Machineguns), which become available after researching the Heavy Machinegun
Royalists now use these instead of Heavy Gunners in the early game
All Coalition Machinegunners are replaced by these as well
Hellraiser Machinegunners are also replaced with these on Hard or above
Added the Heavy Rocket Array (from Multiplayer/Skirmish)
The HRA can be acquired by allying with AMPHOS, or from an artifact found in their base
MRA batteries in the AMPHOS main base have been replaced with HRA batteries, AMPHOS will also deploy HRA units instead of MRA units if attacked on Normal or higher
The Royalists can also start equipping these on their units later on as well
Changed the Coalition's "alternate" color from Gray to Brown
Implemented the game guide
Some topics have been altered or added to better fit with Fractured Kingdom
Added an extra ramp entrance to the north side of the Coalition's main base
Adjusted the Cyborg/Artillery damage modifier (130% -> 90%)
Added a convenient starter template for the Twin Machinegun
Changed the starting Sensor template to use Half-tracks instead of Wheels
Reduced the research times of just about everything
This should be especially noticeable for later technologies
Added an Oil Derrick to the first Royalist Outpost
Set all emplacements structures to be universally MEDIUM
Decreased Cluster Bomb direct damage (300 -> 240) and splash damage (180 -> 144)
Decreased HEAP Bomb direct damage (500 -> 400) and splash damage (300 -> 240)