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# 3dstex | ||
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**3DS Texture Conversion** | ||
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``` | ||
Usage: ./3dstex [OPTIONS...] <input> | ||
Options: | ||
-f <format> See "Format Options" | ||
-m <filter> Generate mipmaps. See "Mipmap Filter Options" | ||
-o <output> Output file | ||
-p <preview> Output preview file | ||
-q <etc1-quality> ETC1 quality. Valid options: low, medium (default), high | ||
-z <compression> Compress output. See "Compression Options" | ||
--cubemap Generate a cubemap. See "Cubemap" | ||
--skybox Generate a skybox. See "Skybox" | ||
<input> Input file | ||
``` | ||
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## Format Options | ||
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``` | ||
-f rgba, -f rgba8, -f rgba8888 | ||
32-bit RGBA (8-bit components) (default) | ||
-f rgb, -f rgb8, -f rgb888 | ||
24-bit RGB (8-bit components) | ||
-f rgba5551 | ||
16-bit RGBA (5-bit RGB, 1-bit Alpha) | ||
-f rgb565 | ||
16-bit RGB (5-bit Red/Blue, 6-bit Green) | ||
-f rgba4, -f rgba444 | ||
16-bit RGBA (4-bit components) | ||
-f la, -f la8, -f la88 | ||
16-bit Luminance/Alpha (8-bit components) | ||
-f hilo, -f hilo8, -f hilo88 | ||
16-bit HILO (8-bit components) | ||
Note: HI comes from Red channel, LO comes from Green channel | ||
-f l, -f l8 | ||
8-bit Luminance | ||
-f a, -f a8 | ||
8-bit Alpha | ||
-f la4, -f la44 | ||
8-bit Luminance/Alpha (4-bit components) | ||
-f l4 | ||
4-bit Luminance | ||
-f a4 | ||
4-bit Alpha | ||
-f etc1 | ||
ETC1 | ||
-f etc1a4 | ||
ETC1 with 4-bit Alpha | ||
-f auto-l8 | ||
L8 when input has no alpha, otherwise LA8 | ||
-f auto-l4 | ||
L4 when input has no alpha, otherwise LA4 | ||
-f auto-etc1 | ||
ETC1 when input has no alpha, otherwise ETC1A4 | ||
``` | ||
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## Mipmap Filter Options | ||
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``` | ||
-m bartlett | ||
-m bessel | ||
-m blackman | ||
-m bohman | ||
-m box | ||
-m catrom | ||
-m cosine | ||
-m cubic | ||
-m gaussian | ||
-m hamming | ||
-m hanning | ||
-m hermite | ||
-m jinc | ||
-m kaiser | ||
-m lagrange | ||
-m lanczos | ||
-m lanczos-radius | ||
-m lanczos-sharp | ||
-m lanczos2 | ||
-m lanczos2-sharp | ||
-m mitchell | ||
-m parzen | ||
-m point | ||
-m quadratic | ||
-m robidoux | ||
-m robidoux-sharp | ||
-m sinc | ||
-m spline | ||
-m triangle | ||
-m welsh | ||
``` | ||
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## Compression Options | ||
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``` | ||
-z none No compression (default) | ||
-z fake Fake compression header | ||
-z huff, -z huffman Huffman encoding (possible to produce garbage) | ||
-z lzss, -z lz10 LZSS compression | ||
-z lz11 LZ11 compression | ||
-z rle Run-length encoding | ||
NOTE: All compression types (except 'none') use a GBA-style compression header: a single byte which denotes the compression type, followed by three bytes (little-endian) which specify the size of the uncompressed data. | ||
Types: | ||
0x00: Fake (uncompressed) | ||
0x10: LZSS | ||
0x11: LZ11 | ||
0x28: Huffman encoding | ||
0x30: Run-length encoding | ||
``` | ||
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## Cubemap | ||
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``` | ||
A cubemap is generated from the input image in the following convention: | ||
+----+----+---------+ | ||
| | +Y | | | ||
+----+----+----+----+ | ||
| -X | +Z | -X | -Z | | ||
+----+----+----+----+ | ||
| | -Y | | | ||
+----+----+---------+ | ||
``` | ||
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## Skybox | ||
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``` | ||
A skybox is generated from the input image in the following convention: | ||
+----+----+---------+ | ||
| | +Y | | | ||
+----+----+----+----+ | ||
| -X | -Z | -X | +Z | | ||
+----+----+----+----+ | ||
| | -Y | | | ||
+----+----+---------+ | ||
``` |
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