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feat: Add world event locations #270

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feat: Add world event locations #270

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ShadowCat117
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Going to be adding some world event logic to the mod soon, most can be tracked without this no issue as the radius of the event is small enough to where the TextDisplay with the world event name is always visible but Annihilation's radius is too big for that so we'll need this list of locations to find the nearest one

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ShadowCat117 commented May 10, 2025

Forgot to add urls.json md5 entry

@kristofbolyai
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Did you extract this from the quest book?

@ShadowCat117
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Did you extract this from the quest book?

No, someone posted a list of locations on discord a few weeks ago and I was using that until I noticed a few of them were slightly offset from the exact position so I had to wait for those to become active to get it.

Can't really use the content book dump for these since they can only be tracked when active and some world events have multiple locations

@kristofbolyai
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That is rather annoying then, as we can never automate any part of this. Is there no way to deal with Annihilation separately?

@ShadowCat117
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That is rather annoying then, as we can never automate any part of this. Is there no way to deal with Annihilation separately?

We can either assume that if we enter a world event but the name wasn't found it is Annihilation, or hard code the location of Annihilation and if we are in a radius but no name found then see if we are close to that. Other than those options I don't know if there's a way to reliably know which world event you have entered

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Ideal situation would be automatic crowd sourcing so we can just send the name and location of an active event to athena and then all users can use that. Would also allow other features such as showing active world events on the map but sadly we can't do that :/

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