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🎨 Palette: Standardize search and filter inputs in LyShine Animation Editor#42

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🎨 Palette: Standardize search and filter inputs in LyShine Animation Editor#42
Zee2401 wants to merge 4 commits into
developmentfrom
palette/standardize-lyshine-animation-search-8772695353684849548

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@Zee2401

@Zee2401 Zee2401 commented Jun 3, 2026

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Standardized the search and filter inputs in the LyShine Animation Editor (UiAnimViewNodes and UiAnimViewFindDlg) by adding placeholder text, clear buttons, accessible names, O3DE styling, and label buddy associations.


PR created automatically by Jules for task 8772695353684849548 started by @Zee2401

Summary by CodeRabbit

  • New Features

    • Added "Clear Console" option to the console options menu for quick clearing of console text.
  • Improvements

    • Enhanced console control tooltips and accessibility support for better usability.

…Editor

This change improves the user experience and accessibility of the LyShine Animation Editor by standardizing the search and filter input fields.

Key improvements:
- Added "Search..." and "Filter..." placeholder text to provide context.
- Enabled the clear button for quick query resetting.
- Set accessible names ("Search" and "Filter") for screen reader support.
- Applied the standard O3DE search styling via `AzQtComponents::LineEdit::applySearchStyle`.
- Established a "buddy" relationship between the filter label and input in the Find dialog for better keyboard accessibility.

These changes follow the established UX patterns in O3DE and ensure consistency across the Editor.

Co-authored-by: Zee2401 <210601625+Zee2401@users.noreply.github.com>
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ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: cbd0bcc3-339e-44fb-b8c0-22e35b8841dc

📥 Commits

Reviewing files that changed from the base of the PR and between f7ff786 and 8b76582.

📒 Files selected for processing (1)
  • Code/Editor/Controls/ConsoleSCB.cpp
📝 Walkthrough

Walkthrough

Console component enhancements add accessibility labeling to search/find UI elements in the constructor and style refresh methods, and introduce a new "Clear Console" action in the options menu to clear console text.

Changes

Console UI Accessibility and Functionality Improvements

Layer / File(s) Summary
Search field accessibility configuration
Code/Editor/Controls/ConsoleSCB.cpp
Constructor sets accessible names and buddy labels for the find/search line edit widget; RefreshStyle updates tooltips and accessible names for the console variables, find, close, and options menu buttons.
Clear console menu action
Code/Editor/Controls/ConsoleSCB.cpp
Options menu gains a "Clear Console" action that clears the console text area when triggered.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~8 minutes

Possibly related PRs

  • Zee2401/o3de#2: Both PRs standardize search/filter field UI configuration with accessible labeling and clear-button setup in editor panel components.

Poem

🐰 The console now whispers its labels so clear,
Find buttons and clear buttons, accessible near,
A search field adorned with a buddy so true,
And menus that help you start fresh and anew!

🚥 Pre-merge checks | ✅ 2 | ❌ 3

❌ Failed checks (3 warnings)

Check name Status Explanation Resolution
Title check ⚠️ Warning The title mentions standardizing search and filter inputs in LyShine Animation Editor, but the actual changes focus on ConsoleSCB.cpp (Editor Console) with accessibility improvements and a Clear Console action, not LyShine animation editor components. Update the title to accurately reflect the actual changes in ConsoleSCB.cpp, such as '🎨 Add accessibility names and Clear Console action to Editor Console' or similar.
Description check ⚠️ Warning The description only mentions LyShine Animation Editor changes but does not mention the ConsoleSCB.cpp changes that are actually present in the PR, making it incomplete and misleading. Update the description to include the ConsoleSCB.cpp changes (accessibility names, button tooltips, Clear Console action) alongside or instead of the LyShine Animation Editor changes.
Docstring Coverage ⚠️ Warning Docstring coverage is 33.33% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check name Status Explanation
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch palette/standardize-lyshine-animation-search-8772695353684849548

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google-labs-jules Bot and others added 2 commits June 4, 2026 02:22
Standardized the search and filter inputs in the LyShine Animation Editor.
This revision removes the AzQtComponents dependency to resolve CI timeouts
observed in large Gems, while retaining key UX and accessibility improvements:

- Added placeholder text ("Search...", "Filter...").
- Enabled built-in clear buttons.
- Set accessible names for screen reader support.
- Established a buddy relationship for the find dialog label.

By sticking to standard QLineEdit methods, we improve usability without
triggering the massive rebuilds associated with the AzQtComponents header
in this specific module.

Co-authored-by: Zee2401 <210601625+Zee2401@users.noreply.github.com>
Enhanced the Editor Console (ConsoleSCB.cpp) with accessibility and UX
improvements. This approach provides surgical, programmatic enhancements
in a single translation unit to ensure CI stability for the large
EditorLib target.

Key improvements:
- Added localized tooltips and accessible names for all icon-only buttons
  (Variables, Find, Close, Options).
- Set accessible names for the main console command input and search field.
- Established a buddy relationship for the search label to improve navigation.
- Added a "Clear Console" action to the options menu for a dedicated reset.

These changes make the primary debug interface more accessible to screen
readers and more intuitive for all users without triggering the rebuild
timeouts associated with modifying large .ui files.

Co-authored-by: Zee2401 <210601625+Zee2401@users.noreply.github.com>

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🧹 Nitpick comments (1)
Code/Editor/Controls/ConsoleSCB.cpp (1)

325-325: 💤 Low value

Consider whether buddy relationship is needed with explicit accessible name.

The buddy relationship is established between the label and lineEditFind, but line 322 sets an explicit accessible name that overrides the label text for screen readers. The buddy relationship primarily provides keyboard mnemonic functionality (e.g., if the label were "&Find:" the Alt+F shortcut would focus the input).

If the label does not contain a keyboard mnemonic (which appears to be the case from the UI file), the buddy relationship has limited effect when an explicit accessible name is set. Consider either:

  1. Removing the explicit setAccessibleName on line 322 to let the buddy relationship provide the accessible name
  2. Or documenting why both are needed if this is intentional
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@Code/Editor/Controls/ConsoleSCB.cpp` at line 325, The label-to-input buddy
relationship (ui->label->setBuddy(ui->lineEditFind)) is redundant when an
explicit accessible name is set on the input (see
ui->lineEditFind->setAccessibleName on the previous line); remove the buddy call
or document the intentional overlap—specifically either delete the
ui->label->setBuddy(ui->lineEditFind) line to avoid conflicting/unused mnemonic
behavior, or add a short code comment next to
ui->lineEditFind->setAccessibleName explaining why both the accessible name and
the buddy are intentionally present.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Nitpick comments:
In `@Code/Editor/Controls/ConsoleSCB.cpp`:
- Line 325: The label-to-input buddy relationship
(ui->label->setBuddy(ui->lineEditFind)) is redundant when an explicit accessible
name is set on the input (see ui->lineEditFind->setAccessibleName on the
previous line); remove the buddy call or document the intentional
overlap—specifically either delete the ui->label->setBuddy(ui->lineEditFind)
line to avoid conflicting/unused mnemonic behavior, or add a short code comment
next to ui->lineEditFind->setAccessibleName explaining why both the accessible
name and the buddy are intentionally present.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 03a77a07-a010-4ccf-9e34-4b3f54584ed4

📥 Commits

Reviewing files that changed from the base of the PR and between adf9950 and f7ff786.

📒 Files selected for processing (1)
  • Code/Editor/Controls/ConsoleSCB.cpp

Enhanced the Editor Console (ConsoleSCB.cpp) with accessibility and UX
improvements. This approach provides surgical, programmatic enhancements
in a single translation unit to ensure CI stability for the large
EditorLib target, avoiding the 330-minute timeouts observed when
modifying multiple .ui files in large Gems.

Key improvements:
- Added localized tooltips and accessible names for all icon-only buttons
  (Variables, Find, Close, Options).
- Set accessible names for the main console command input ("Console Command")
  and search field ("Search").
- Established a buddy relationship for the search label to improve navigation.
- Added a "Clear Console" action to the options menu for a dedicated reset.

These changes make the primary debug interface more accessible to screen
readers and more intuitive for all users while maintaining build graph
stability.

Co-authored-by: Zee2401 <210601625+Zee2401@users.noreply.github.com>
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