🎨 Palette: Standardize search and filter inputs in LyShine Animation Editor#42
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This change improves the user experience and accessibility of the LyShine Animation Editor by standardizing the search and filter input fields.
Key improvements:
- Added "Search..." and "Filter..." placeholder text to provide context.
- Enabled the clear button for quick query resetting.
- Set accessible names ("Search" and "Filter") for screen reader support.
- Applied the standard O3DE search styling via `AzQtComponents::LineEdit::applySearchStyle`.
- Established a "buddy" relationship between the filter label and input in the Find dialog for better keyboard accessibility.
These changes follow the established UX patterns in O3DE and ensure consistency across the Editor.
Co-authored-by: Zee2401 <210601625+Zee2401@users.noreply.github.com>
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📝 WalkthroughWalkthroughConsole component enhancements add accessibility labeling to search/find UI elements in the constructor and style refresh methods, and introduce a new "Clear Console" action in the options menu to clear console text. ChangesConsole UI Accessibility and Functionality Improvements
Estimated code review effort🎯 2 (Simple) | ⏱️ ~8 minutes Possibly related PRs
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Standardized the search and filter inputs in the LyShine Animation Editor.
This revision removes the AzQtComponents dependency to resolve CI timeouts
observed in large Gems, while retaining key UX and accessibility improvements:
- Added placeholder text ("Search...", "Filter...").
- Enabled built-in clear buttons.
- Set accessible names for screen reader support.
- Established a buddy relationship for the find dialog label.
By sticking to standard QLineEdit methods, we improve usability without
triggering the massive rebuilds associated with the AzQtComponents header
in this specific module.
Co-authored-by: Zee2401 <210601625+Zee2401@users.noreply.github.com>
Enhanced the Editor Console (ConsoleSCB.cpp) with accessibility and UX improvements. This approach provides surgical, programmatic enhancements in a single translation unit to ensure CI stability for the large EditorLib target. Key improvements: - Added localized tooltips and accessible names for all icon-only buttons (Variables, Find, Close, Options). - Set accessible names for the main console command input and search field. - Established a buddy relationship for the search label to improve navigation. - Added a "Clear Console" action to the options menu for a dedicated reset. These changes make the primary debug interface more accessible to screen readers and more intuitive for all users without triggering the rebuild timeouts associated with modifying large .ui files. Co-authored-by: Zee2401 <210601625+Zee2401@users.noreply.github.com>
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🧹 Nitpick comments (1)
Code/Editor/Controls/ConsoleSCB.cpp (1)
325-325: 💤 Low valueConsider whether buddy relationship is needed with explicit accessible name.
The buddy relationship is established between the label and
lineEditFind, but line 322 sets an explicit accessible name that overrides the label text for screen readers. The buddy relationship primarily provides keyboard mnemonic functionality (e.g., if the label were "&Find:" the Alt+F shortcut would focus the input).If the label does not contain a keyboard mnemonic (which appears to be the case from the UI file), the buddy relationship has limited effect when an explicit accessible name is set. Consider either:
- Removing the explicit
setAccessibleNameon line 322 to let the buddy relationship provide the accessible name- Or documenting why both are needed if this is intentional
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Code/Editor/Controls/ConsoleSCB.cpp` at line 325, The label-to-input buddy relationship (ui->label->setBuddy(ui->lineEditFind)) is redundant when an explicit accessible name is set on the input (see ui->lineEditFind->setAccessibleName on the previous line); remove the buddy call or document the intentional overlap—specifically either delete the ui->label->setBuddy(ui->lineEditFind) line to avoid conflicting/unused mnemonic behavior, or add a short code comment next to ui->lineEditFind->setAccessibleName explaining why both the accessible name and the buddy are intentionally present.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@Code/Editor/Controls/ConsoleSCB.cpp`:
- Line 325: The label-to-input buddy relationship
(ui->label->setBuddy(ui->lineEditFind)) is redundant when an explicit accessible
name is set on the input (see ui->lineEditFind->setAccessibleName on the
previous line); remove the buddy call or document the intentional
overlap—specifically either delete the ui->label->setBuddy(ui->lineEditFind)
line to avoid conflicting/unused mnemonic behavior, or add a short code comment
next to ui->lineEditFind->setAccessibleName explaining why both the accessible
name and the buddy are intentionally present.
ℹ️ Review info
⚙️ Run configuration
Configuration used: defaults
Review profile: CHILL
Plan: Pro
Run ID: 03a77a07-a010-4ccf-9e34-4b3f54584ed4
📒 Files selected for processing (1)
Code/Editor/Controls/ConsoleSCB.cpp
Enhanced the Editor Console (ConsoleSCB.cpp) with accessibility and UX
improvements. This approach provides surgical, programmatic enhancements
in a single translation unit to ensure CI stability for the large
EditorLib target, avoiding the 330-minute timeouts observed when
modifying multiple .ui files in large Gems.
Key improvements:
- Added localized tooltips and accessible names for all icon-only buttons
(Variables, Find, Close, Options).
- Set accessible names for the main console command input ("Console Command")
and search field ("Search").
- Established a buddy relationship for the search label to improve navigation.
- Added a "Clear Console" action to the options menu for a dedicated reset.
These changes make the primary debug interface more accessible to screen
readers and more intuitive for all users while maintaining build graph
stability.
Co-authored-by: Zee2401 <210601625+Zee2401@users.noreply.github.com>
Standardized the search and filter inputs in the LyShine Animation Editor (UiAnimViewNodes and UiAnimViewFindDlg) by adding placeholder text, clear buttons, accessible names, O3DE styling, and label buddy associations.
PR created automatically by Jules for task 8772695353684849548 started by @Zee2401
Summary by CodeRabbit
New Features
Improvements