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Add Twitch chat integration to your Unity game mods! Subscribe to events like Messages, Cheers, Subs, and Raids. No Twitch authentication or connections required.

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ZehsTeam/TwitchChatAPI

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TwitchChatAPI

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Add Twitch chat integration to your Unity game mods! Subscribe to events like Messages, Cheers, Subs, and Raids. No Twitch authentication or connections required.

Who needs this mod installed for it to work? Only you!

API Usage

Click to Expand

Reference TwitchChatAPI in your project's .csproj file.

Add TwitchChatAPI as a dependency to your plugin class.

[BepInDependency(TwitchChatAPI.MyPluginInfo.PLUGIN_GUID, BepInDependency.DependencyFlags.HardDependency)]
[BepInPlugin("You.YourMod", "YourMod", "1.0.0")]
[BepInDependency(TwitchChatAPI.MyPluginInfo.PLUGIN_GUID, BepInDependency.DependencyFlags.HardDependency)]
public class YourMod : BaseUnityPlugin
{
    // ...
}

API

https://github.com/ZehsTeam/TwitchChatAPI/blob/main/TwitchChatAPI/API.cs

namespace TwitchChatAPI;

public static class API
{
    public static string Channel { get; }

    public static ConnectionState ConnectionState { get; }
    public static event Action<ConnectionState> OnConnectionStateChanged;

    public static event Action OnConnect;
    public static event Action OnDisconnect;
    public static event Action<TwitchMessage> OnMessage;
    public static event Action<TwitchCheerEvent> OnCheer;
    public static event Action<TwitchSubEvent> OnSub;
    public static event Action<TwitchRaidEvent> OnRaid;
    public static event Action<TwitchRoomState> OnRoomStateUpdate;

    public static IReadOnlyCollection<TwitchUser> Users { get; }

    public static void Connect();
    public static void Connect(string channel);

    public static void Disconnect();    

    public static bool TryGetUserByUsername(string username, out TwitchUser twitchUser);
    public static bool TryGetUserByUserId(string userId, out TwitchUser twitchUser);
    public static TwitchUser[] GetUsersSeenWithin(TimeSpan timeSpan);
}

TwitchUser

https://github.com/ZehsTeam/TwitchChatAPI/blob/main/TwitchChatAPI/Objects/TwitchUser.cs

TwitchMessage

https://github.com/ZehsTeam/TwitchChatAPI/blob/main/TwitchChatAPI/Objects/TwitchMessage.cs

TwitchEvents (Cheer, Sub, Raid)

https://github.com/ZehsTeam/TwitchChatAPI/blob/main/TwitchChatAPI/Objects/TwitchEvents.cs

Example

using TwitchChatAPI;
using TwitchChatAPI.Enums;
using TwitchChatAPI.Objects;
using UnityEngine;

public class TwitchChatExample : MonoBehaviour
{
    private void OnEnable()
    {
        // Subscribe to Twitch events
        API.OnMessage += HandleMessage;
        API.OnCheer += HandleCheer;
        API.OnSub += HandleSub;
        API.OnRaid += HandleRaid;
    }

    private void OnDisable()
    {
        // Unsubscribe to avoid memory leaks
        API.OnMessage -= HandleMessage;
        API.OnCheer -= HandleCheer;
        API.OnSub -= HandleSub;
        API.OnRaid -= HandleRaid;
    }

    private void HandleMessage(TwitchMessage message)
    {
        Debug.Log($"[{message.User.DisplayName}]: {message.Message}");
    }

    private void HandleCheer(TwitchCheerEvent cheer)
    {
        Debug.Log($"{cheer.User.DisplayName} cheered {cheer.CheerAmount} bits!");
    }

    private void HandleSub(TwitchSubEvent sub)
    {
        //...
    }

    private void HandleRaid(TwitchRaidEvent raid)
    {
        Debug.Log($"Raid incoming! {raid.User.DisplayName} is raiding with {raid.ViewerCount} viewers!");
    }
}

Developer Contact

Report bugs, suggest features, or provide feedback:

Discord Server Forum Post
Lethal Company Modding #mod-releases TwitchChatAPI
Unofficial Lethal Company Community #mod-releases TwitchChatAPI
R.E.P.O. Modding Server #released-mods TwitchChatAPI

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Add Twitch chat integration to your Unity game mods! Subscribe to events like Messages, Cheers, Subs, and Raids. No Twitch authentication or connections required.

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