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Improve performance of strike/guardian weapons #5443

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@Porkch0p Porkch0p commented Jan 23, 2025

Reworked AimWeapon threading to remove performance loss when Strike Commander fires (#4943)
Smaller improvements for Guardian.

Reduce signal usage for performance. Maintain faster timings on right arm
Reduce signal usage for CPU performance (ZeroK-RTS#4943)
Reduce performance hit when Guardian commander is firing
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Porkch0p commented Jan 23, 2025

Attempted to get timings as close as possible to a drop-in replacement. Existing strike is twitchier (200ms vs 2500ms for most actions) than its RESTORE_DELAY would suggest. This version maintains the quicker timings for those actions. Did not touch Guardian's arm weapons due to the primary weapon changing arms when a D-Gun is attached, and Strike was most in need of updates.

Strike Beforestrike4before
Strike Afterstrike4after
Guardian Beforeguardian4-before
Guardian Afterguardian4-after

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