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added buttons for interaction bug fixing for correct stair / escalator rendering
… interaction improvements
… the scene a lot better for handling and further developments
…ng options and hard-coded the elevator to yellow to make it transparent all the time
- added record button - added prefabs for pedestrian - changed rendering for obstacles
- added slider for render speed and input value for number of render steps - made ffmpeg work
added support of non-zipped output coped with spaces in path
…d floor names more robust
made the input path to file more robust (& in path name is no problem anymore...) made import of floors more robust
New layout, new toggles for floor selection, borders for buttons
missing files
Corrected button positioning, added preview button
- remove positions button - text size in positions table - space hitting led to strange behavior - Play and Replay Button changed
Fixed Floors table, Layout improvements
- better functionality of Preview / Play / Record Buttons - no keyboard input listener for buttons anymore - playback speed factor is displayed directly during dragging - another sprite when recording - distance of toggle elements in floor list is smaller - camera positions can be added no matter at which time (and deleted and loaded)
…oVizUnity into standalone-version
…oVizUnity into standalone-version
Standalone version
…elps for special scenes like pullman or ahead)
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