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Implementation of the voxel space algorithm in Rust.

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roxel

Implementation of the voxel space algorithm in Rust, inspired by this repository.

Running

cargo run <color_file> <height_file>

Eg:

cargo run image/hut/color.png image/hut/height.png

simplescreenrecorder-4

Color and height map quickly rendered out of blender

simplescreenrecorder-5

Horizontal lines glitch

I have no idea why I've got all those horizontal lines in the render. My code does not allow for anything other than vertical lines (as specified by the algorithm). So I tried asking around in SFML forums and got no responses. Help if you know what's wrong.

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Implementation of the voxel space algorithm in Rust.

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