Implementation of the voxel space algorithm in Rust, inspired by this repository.
cargo run <color_file> <height_file>
Eg:
cargo run image/hut/color.png image/hut/height.png
I have no idea why I've got all those horizontal lines in the render. My code does not allow for anything other than vertical lines (as specified by the algorithm). So I tried asking around in SFML forums and got no responses. Help if you know what's wrong.