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Various stuff over here:

Good & ready to use:

  • build.ml is what I use to compile my ocaml code, look for dependencies, etc
  • cat.ml is a module to run cellular automata (Cellular Automata Terminal), and use.ml is an example use of it, with CAs I like and/or made
  • chess.ml is chess and a bot for it (the bot's work-in-progress)
  • go.ml is the game of go
  • sierpinski-code.py and sierpinski.ml draw sierpinski triangles
  • sorts.ml is a demonstration of sorting algorithms

Other stuff, often superseded, in /old:

  • echecc.py is a python, much less advanced, version of chess.ml, without bot or actual graphic display
  • goc.py is a python, much less advanced, version of go.ml
  • go_old.ml is an earlier version of cat.ml. it had automatic pattern coloring, but that made it very slow and required large sets of patterns, so I dropped it
  • simulateur.html, simulateur.js, and the accompanying styles.css are a middle step between an earlier version of cat.ml and the latest one
  • whatever.ml and whatever_2d.ml are a tentative at making ... something? There's potential, though, should look at it closer.
  • -_-.py is a test I did for semi-eulerian paths, terrible algorithm, to redo better one of these days
  • dungeonbuilder.ml and dungeonshower.ml (ocaml version), dm.html, dp.html, and dm.js (JS version) are a tentative at making a system for creating maps for RPGs
  • mobs.html and mobs.js are a tentative at making a simple system for tracking encounters in RPGs

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The projects I do on my own (with often ideas from others) to pass time

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