Various stuff over here:
Good & ready to use:
build.ml
is what I use to compile my ocaml code, look for dependencies, etccat.ml
is a module to run cellular automata (Cellular Automata Terminal), anduse.ml
is an example use of it, with CAs I like and/or madechess.ml
is chess and a bot for it (the bot's work-in-progress)go.ml
is the game of gosierpinski-code.py
andsierpinski.ml
draw sierpinski trianglessorts.ml
is a demonstration of sorting algorithms
Other stuff, often superseded, in /old:
echecc.py
is a python, much less advanced, version ofchess.ml
, without bot or actual graphic displaygoc.py
is a python, much less advanced, version ofgo.ml
go_old.ml
is an earlier version ofcat.ml
. it had automatic pattern coloring, but that made it very slow and required large sets of patterns, so I dropped itsimulateur.html
,simulateur.js
, and the accompanyingstyles.css
are a middle step between an earlier version of cat.ml and the latest onewhatever.ml
andwhatever_2d.ml
are a tentative at making ... something? There's potential, though, should look at it closer.-_-.py
is a test I did for semi-eulerian paths, terrible algorithm, to redo better one of these daysdungeonbuilder.ml
anddungeonshower.ml
(ocaml version),dm.html
,dp.html
, anddm.js
(JS version) are a tentative at making a system for creating maps for RPGsmobs.html
andmobs.js
are a tentative at making a simple system for tracking encounters in RPGs