forked from community-shaders/skyrim-community-shaders
-
Notifications
You must be signed in to change notification settings - Fork 6
All issues
Issue creation is restricted in this repository
Issues
is:issue state:open
is:issue state:open
Search results
- Status: Open.#369 In alandtse/open-shaders;
- Status: Open.#360 In alandtse/open-shaders;
Investigate cube shadow maps for omnidirectional point lights (DPSM seam)
enhancementNew feature or requestNew feature or requestStatus: Open.#333 In alandtse/open-shaders;fix(perfmode): in-game HUD menus render cropped under DLSS/FSR
bugSomething isn't workingSomething isn't workingVRVR specific issueVR specific issueStatus: Open.#317 In alandtse/open-shaders;- Status: Open.#314 In alandtse/open-shaders;
Evaluate a common/shared D3D11 device-context hooking mechanism
help wantedExtra attention is neededExtra attention is neededStatus: Open.#272 In alandtse/open-shaders;- Status: Open.#238 In alandtse/open-shaders;
llf/scm: root-cause the stale sceneLights pass family (guards treat the symptom)
enhancementNew feature or requestNew feature or requestStatus: Open.#235 In alandtse/open-shaders;- Status: Open.#229 In alandtse/open-shaders;
feat(vr): gaze-based light picking in CS editor
enhancementNew feature or requestNew feature or requestStatus: Open.#220 In alandtse/open-shaders;- Status: Open.#187 In alandtse/open-shaders;
- Status: Open.#149 In alandtse/open-shaders;