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Voxel Based Ray Tracing Engine

This project was a test for a traversal algorithm used in ray tracing voxel textures. It was bulid ontop of an old personal game engine. The code is a mess but it has some interesting techniques and algorithms.

Some Examples

Ambient Occlusion

Ambient Occlusion

Large Number Of Models

Large number of models

Large Number Of Reflections

Large number of reflections

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